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Player character eye level


GUNZGA10RE

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I wanted to post something about this here before I put up a request in the "mod request" forum so that I could be sure that I'm not the only one experiencing this wonkiness.

 

Has anyone noticed the eye level mechanic? I'm pretty sure that your player character, under normal conditions and regardless of race (e.g. nords and altmer are taller, bretons are shorter, etc.), has a fixed eye level. Since I don't know any scale of units in the game, I can only describe the eye level height as such that If you look straight forward, your eye level is about the height of the adam's apple of female nords.

 

Interestingly, when you're in 3rd person mode, NPCs will look at the eyes of your character model wherever they are, whereas when you're in 1st person mode, NPCs look at your eye level. This actually causes discrepancies for tall races like altmer, where you can actually notice NPCs crane their neck upwards and back downwards as if they're nodding "yes" when you zoom out and in between 1st and 3rd person as they adjust to looking at your character model's eyes versus your (shorter) eye level.

 

The "setscale <#>" console command reveals even more oddities. For those who don't know what that is, you can type "setscale <#>," where # ranges from 0.1 to 10, to change the size of your character. Children NPC models, for example, are height 0.4, if I remember correctly. When you use setscale to make your character anything less than 1, your 1st person eye level DOES adjust accordingly, but when you use it to make your character anything greater than 1, your eye level does NOT adjust. In both cases NPCs will look at your eye level when you're in first person and your character model's eyes when you're in 3rd person. That is to say, if you use setscale 3, you become huge, and NPCs will crane their necks to look up at you in 3rd person, but in first person your eye level is no higher than it is under normal conditions, and NPCs will look at your eye level when you're in 1st person.

 

From a "quality-of-play" standpoint it just detracts from the immersion. You can start a breton and have Aela the Huntress or any other female nord look down to greet you in 1st person mode, only to reroll a female nord or altmer and find yourself in the same situation, even though when you zoom out your model's eyes are at the same height or higher than Aela's, and she actually changes her mind and looks upward to greet you instead.

 

In sum, if you want to setscale 0.4 and play through 1st-person skyrim with the height of an NPC child, the game has provisions for that, but if you want to play through the game as a giant, your eye level won't adjust. More importantly, race change, sex change, werewolf transformation, et al. don't affect 1st-person eye level. In both cases 3rd person mode works fine; NPCs will adjust their head height to match your character model height, but if you're taller than they are they'll actually lower their head to look at your eye level when you zoom into 1st person from 3rd person.

 

Anyone else noticing this? It really does make me feel like I'll never fit in with the mostly Nord-dominated skyrim that my eye level will perpetually shorter than all theirs.

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He is pointing out (correctly) that in skyrim when you view through 1st person NPC's will look down by physically moving their necks downward to meet your eye level. Which would suggest that when in 1st person your eyes are on your chest (as is the case in most 1st person games). Alternatively in 3rd person the NPC's actually look at your PC's eyes because the eyes are physically there and not moved to accommodate 1st person.

 

I see what he is saying and it bothers me as well, but there is no mod to my knowledge to fix it. I do however know that the "real 1st person view mod" does correct this because it's 1st person mode is really 3rd person with the camera placed literally in front of the eyes. This is how you can see your character in that way in that mod. Of course as awesome as that mod is, it breaks many game mechanics and has many major bugs as it stands.

Edited by Dan3345
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I'd love a fix for this. I always feel short. The mod linked above seems buggy, or the comments imply. Oh well, back to Munchkin Land

 

Yeah, I saw the comments and tried it anyway. It seems to work fine for me. One comment said it conflicts with "Wars of Skyrim" which I don't have installed. Another said it causes some kill move animations bug but it seems to work fine for me.

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  • 5 months later...

"i cant see whats on the top 2 shelves in 1st person" lol

 

i'd love to find a fix for this too, that doesnt require a skeleton replacement. way too many fix's involve a skeleton replacer, and i'd rather use my relocated weapon & quiver sheathes than use it for this.

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I sometimes can't see what's on the first shelf, so enjoy your view from above, hex77x. I'm currently playing as a Khajiit female and have a mod installed which adjusts NPC (and player) heights according to race and gender. I think I probably have one of the shortest adult characters in the game, so I'm not experiencing the issue being discussed here -- with this character. I have seen this with other tall characters, and as Dan said, this is the way almost all games handle the 1st person view -- by moving the eye level to the center of the chest. It's wonky and I really don't understand why modern game engines can't handle a true first-person perspective, but we just have to live with it.
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  • 5 years later...
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