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Something to spend my gold on


DrIstvaan

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Greetings all!

 

So, I've come to the idea, there should be special "coins" or tokens that could be bought for some very high amounts of money (say, 50K, 100K, 500K and 1M Septims); they would do nothing good, but they could be carried around in the inventory (say, they would only weigh 0.1), or placed in display cases in Skingrad. They would only be mementos, so that you could be satisfied with yourself 'cause you hoarded up so much gold you could afford them. Also, you could always have the goal of buying an other one, so your adventures and looting sprees would always have a purpose.

They could be made in a way similiar to the "House ... Area" letters you buy for your homes, so that they cost a lot to buy, but in reality have a value of 0 once bought.

I'm not THAT good at TES modding; I know my way around the CS a bit, but really not much, and also, I absolutely don't know how to handle models/textures (either to create new ones for the tokens or to reskin something already existent). Thus, I'd be grateful if someone more experienced could do it; I think it would be a nice idea.

Or, if there is already something similiar to this (you can buy something without any real practical use for a whole fortune), please let me know! (I know, for example, that the Street Market mod adds a Stone Carver from whom you can buy statues and paintings, but they are quite cheap.)

Thanks in advance!

It's assuring when someone comes with real ideas for mod requesting and suggestions. If wasn't myself unskilled at graphic modeling I would do such mod and credit it with your name coming first as authors. DrIstvaan, for the gold question such could be implemented creating an NPC scripted with high disposition toward the client (and maybe temporally rising mercantile and speech craft of the player so to minimize loses in the transaction without affecting the game mechanics) specialized in selling and why not buying quota titles and coins (sorry my English is not enough to tell the correct concept here). Those could be Imperial titles (parchments) with fixed values attached and/or items such as ornamental coins. This approach allows those items to be used in normal business, but would be subject of normal transactional loses. The Imperial city already have such Office, and is one ways underused, not hard to place that exchange trader NPC.

 

Edit PS: Try yourself making that mod, make it simple at first. That part of the Exchange trader you will find not so hard and can be done without graphic modeling skills. The ideal difficult level to begin modding. Later it can be extended or enhanced with modeled items. The others ideas are better having their own mods.

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Thank you for your reply; I have already made simple mod, which I've written about in my earlier post. For now, I'm quite content with my Super-expensive rings:smile:.

Oh,oh, sorry, I waked now and I'm not sure being very awoke yet :) for some reason I don't dare to explain I thought it being fresh posted.

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I like this idea. It would be cool if you could spend your money upgrading your houses. Building additions onto it, buying statues and fountains and little dingbats that really have no practical use except to be a show off. This idea reminds me of the old Harvest moon games.

Anyone ever play Harvest moon? ..and enjoy it?

 

I found one good mod to download if you want to spend money is the Midas spell mod. You create spells from gold, gems and whatnot. It can get quite expensive, but the rewards are terrific. There is a mine in the mod that you can buy gold nuggets from.

You can make a spell that turns people into solid gold.

Wicked mod.

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Well, I've known that mod, but never downloaded it... But now, I watched a couple of videos made for it, got impressed, and downloaded. I haven't installed it yet though; I'd like to know, how does it achieve that the game doesn't get unbalanced?

(OK, with my little mod one can make the game freaking difficult by moving the slider, but anyway. Do enemies get some of the spells, too?)

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Ty.

 

And for Midas, if you play it, you will instantly know. Of course, if you have a ton of sigil stones, it'll be made easier, but trust me. There are some things that you have to actually quest to get.

 

Oh, and it really is pretty balanced. Its not like "you get a god spell at level 2." A lot of those spells require really high skill levels, and most of them aren't really the uber-god pwning spells that will one shot Mehrunes Dagon.

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