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Could someone put this in order please?


youngfrankenstein

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I have Trouble with getting these in order. I have tried to follow tutorials but I have some cognitive issues and tend to get turned around confused. If someone could put it in the right load order i could print it out and use it as a definitive guide for future mods. thanks.

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
DCInteriors_ComboEdition.esm=1
AWorldOfPainFO3.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
FortFreeway.esm=1
FO3 NPCs Travel.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
RH_IRONSIGHTS.esm=1
Crowded Cities Redux.esm=1
CrossRepairWeapons.esp=1
Project Beauty.esm=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
RH_IronSights_RemoveReticule.esp=1
PCB.esp=1
Realistic Interior Lighting - OA.esp=1
Dynamic Third Person Camera.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
GNR Enhanced.esp=1
BetterGamePerformance.esp=1
CleanerSettlements.esp=1
FO3 Wanderers Edition - Main File.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
Fellout-Full.esp=1
Realistic Interior Lighting.esp=1
InteriorFogRemover.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - PL.esp=1
Fellout-pipboylight.esp=1
Another Interior Mod.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
IMPACT.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
dD - Enhanced Blood Main.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
01AtM - Firefly Ranch.esp=1
FksMod.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
EnclaveCommander-OA.esp=1
EnclaveCommander.esp=1
Fellout-Zeta.esp=1
PersonalTerminal.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
GreenWorld.esp=1
AliceHouse.esp=1
Water_Tower_Hideout_byOrophin.esp=1
Fellout-PointLookout.esp=1
RH_IronSights_PL_NewItems.esp=1
FOV Adjustment 1.01.esp=1
LoneWanderersLoft.esp=1
RadioBlues.esp=1
WastelandTitans.esp=1
SP_Comm_Relay.esp=1
SniperZooming.esp=1
Blackened FWE + MMM + Project Beauty.esp=1
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  • 2 weeks later...

As stated above, use BOSS to help you with your load order. Also, be sure and read the description page for each mod that you download. In the end... if you want to get a proper load order, become familiar with all the functions of FO3Edit and learn how to run a conflict report. Load order is all about conflicts between mods. If you don't do this last step, you will never have a proper load order.

 

Get rid of "Better Game Performance." That's a joke imo, and will surely cause you more trouble than it's worth. It's as bad as cleaning your master files. Trust me, I know.

 

Good Luck

Edited by ejroberts49
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