greyday01 Posted October 27, 2017 Share Posted October 27, 2017 I was making a small 5X5 worldspace and on occasion I got too close to the outside while terraforming and excess wilderness cells were added. Can I use TES5 or the CK to delete those unwanted cells or would that cause problems? It took me so long to build I don't want to mess up what I've got. Link to comment Share on other sites More sharing options...
agerweb Posted October 28, 2017 Share Posted October 28, 2017 TesVEdit has a Trim worldspace script. Load your esp, Select 'Applyscript' and then select 'Worldspace crop', change the cell boundaries to whatever size you want and click OK. Link to comment Share on other sites More sharing options...
greyday01 Posted October 28, 2017 Author Share Posted October 28, 2017 Thank you. I'll try that. I wish the CK would let you set your limits ahead of time and not let you go past that unless you changed the settings. This freeform adding cells on the fly is a pain. Link to comment Share on other sites More sharing options...
agerweb Posted October 28, 2017 Share Posted October 28, 2017 It happens to me everytime I start playing around with placing mountains on the edge of my map, I always create a few extra cells by mistake. Worldspace crop is a lifesaver. Link to comment Share on other sites More sharing options...
greyday01 Posted October 29, 2017 Author Share Posted October 29, 2017 Just out of curiosity, if you have more than 1 worldspace and you only want to crop one is there a way to specify which one? Another question, do you recommend an untouched ring of wilderness cells around your terraformed areas? Link to comment Share on other sites More sharing options...
agerweb Posted October 30, 2017 Share Posted October 30, 2017 I am guessing you go down to the Worldspace Name in TESVEdit right click on that and applyscript rather than do it on the esp name. I haven't ever actually had to do this before, so back-up first! I would say yes, but all my Worldspaces have sea all the way round so it makes no difference to the Map. Might look a bit odd if your worldspace is surrounded by Mountains, because the map would show flat terrain. Link to comment Share on other sites More sharing options...
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