Dahveed Posted October 28, 2017 Share Posted October 28, 2017 Hello all! I've been tinkering the in Fallout 4's CK to try to replace the 3D rotating loading screens with a static image. I'm trying to reboot an old mod I already made for Skyrim, called "Nexus Community Loading Screens" (https://www.nexusmods.com/skyrim/mods/73151/?), which replaced the 3D images in Skyrim's loadscreens with images submitted by the community. I'm having trouble with the images either not appearing or 100% glitching out (crazy purple lines all over the place etc). I am assuming it has something to do with the .nif files being incompatible or something... In the Skyrim version I used a .nif from an in-game map (just a flat surface to put the images) and it worked nicely. Can anyone tell me if I'm on the right track? Do I need to somehow convert the .nif (and/or .dds) files for Fallout 4? Or perhaps someone can reference to me a .nif file from Fallout 4's archives that would make a suitable replacement (i.e. a 2D flat surface I can use for a "photo-like" quality). Any help would be greatly appreciated!-Dahveed Link to comment Share on other sites More sharing options...
Dahveed Posted October 30, 2017 Author Share Posted October 30, 2017 Anyone? :( Link to comment Share on other sites More sharing options...
MissingMeshTV Posted October 30, 2017 Share Posted October 30, 2017 FWIW, I’ve only done a few custom load screens using retextures of the magazine load screen art. The only way I could get them to actually load with the proper oriantation was to duplicate one of the meshes designated as LoadScreen Art and doing a mtaerial swap. If I swapped out the .nif with a magazine in my meshes folder, they would load but display horizontally and were impossible to read. I recently noticed that if you right-click on an object in the render window, there is a Make Load Screen Static Collection option in the contextual menu. I have yet to use it so I don’t know how it works, but that sounds like what you might need to use to “Load Screen-ify” your mesh. Dunno...just guessing. I’m going to give it a go for the mod I’m working on now, but haven’t gotten that far yet. If you need a flat surface to retexture with your images, take a look at some of the signage. The billboards and such might serve the purpose. They are under SetDressing/Signage in the Statics section. There is a BillboardPreWar01 used for the LoreFallout01 loascreen. Maybe take a look and reverse engineer it? Link to comment Share on other sites More sharing options...
Dahveed Posted October 31, 2017 Author Share Posted October 31, 2017 Thanks RedRocketTV, I'll look into that... the billboards are a great suggestion indeed. I was thinking of that sort of thing TBH but couldn't think of any examples off the top of my head. Link to comment Share on other sites More sharing options...
chucksteel Posted October 31, 2017 Share Posted October 31, 2017 When building custom loading screens out of new models you need to adjust their transform or make them a new one. On that note there is a marker for "Load Screen Nif Center" (I forget off hand what it's called but using them really helps when you go to make your new transform. Link to comment Share on other sites More sharing options...
Dahveed Posted November 1, 2017 Author Share Posted November 1, 2017 I saw this "transform" drop-down menu, but I didn't know what it was. What is this for? What do they mean by "transform"? I never had to do this for my Skyrim version of the load screen mod... I'm not sure what it does or how to use it :/ Link to comment Share on other sites More sharing options...
Deleted15964729User Posted November 2, 2017 Share Posted November 2, 2017 Transform is the location in 3d space xyz. Link to comment Share on other sites More sharing options...
chucksteel Posted November 2, 2017 Share Posted November 2, 2017 Transform is the location in 3d space xyz. To expand on this a bit, it tell the game where to put the .nif in the space. It could be "Load Screen", "Featured Item", "Pip-Boy Icon" doesn't matter they all use the same transform. Open any transform in the Ckit, you then need to choose a model and it will give you a preview of where it sits on the screen. (it's not all that intuitive and takes some trial and a lot of errors to get something into position) you can then adjust it's position and rotation but, remember to save as a new transform (don't overwrite a vanilla one) and then assign it to your Load screen nif. Link to comment Share on other sites More sharing options...
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