TheGadget1945 Posted November 1, 2017 Share Posted November 1, 2017 I had the weirdest thing happen yesterday. To set the scene, I am Level 20 and travelling with Codsworth and Cait. I am on my way to the Abandoned Shack to pick up the Ballistic Weave mod and my route takes me through Egret Tours Marina so I decide to claim it while I am there.I don't like Phyllis so I answer aggressively and she tries to shoot me, so Codsworth takes a swipe at her with his saw and I think Cait aimed a shot too. A dialogue option opens up to Pacify so I do, and I find I can now Command her as if she was a hacked robot - BTW I don't have any Intimidation perks at all.Since I can command her to attack I decide it would be fun to set her up against a Deathclaw, so I take her with us.We end going through the Robotic Pioneers Park so I activate the Protectrons with their default programs ,Phyllis is outside.The Protrectrons walk outside and I hear a bang. I go outside and find her dead and frozen, shot by the Fire Protectron.I've looked about on the web but there doesn't seem to be any mention of any option for this to happen ? Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 2, 2017 Share Posted December 2, 2017 That you don't find anything on the net must be because you're probably the only one who ever took Phyllis on a walkabout across the wastelands. I don't think she's an essential character, so, when shot at, she dies eventually. Logical. Phyllis isn't a likable character, mainly because she doesn't like herself. I usually try to avoid killing her when stumbling across Egret Tours, for the simple reason she's no real threat and she stays to herself in her part of the building. Link to comment Share on other sites More sharing options...
pra Posted December 3, 2017 Share Posted December 3, 2017 She's grumpy and not very likable, but I don't kill her either. I just wish she would do some work in the settlement. Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 4, 2017 Share Posted December 4, 2017 She's grumpy and not very likable, but I don't kill her either. I just wish she would do some work in the settlement.Many moons ago I read a topic on Bethesda or Reddit about there being more to her character, originally. After all, when having done the dialogue with Phyllis in the right way, and you can persuade her to calm down, there's the option to talk her into joining the Minutemen. That part somehow seems to be broken as all she does is say she has a lot of thinking to do and there it ends. From then on you can use Egret Tours' WorkShop but when accosting Phyllis again, all she ever does is repeat the same "thinking to do" line where it normally should have turned into a scenario where she does join the Minutemen and should even have been able to function as a companion (with the added possibility to set her to work, like with most companions). Never looked into how much of that story is true, but it does sound very plausible. At least, the part where, after her thinking period, she does join the Minutemen... Link to comment Share on other sites More sharing options...
kevkiev Posted December 4, 2017 Share Posted December 4, 2017 She's grumpy and not very likable, but I don't kill her either. I just wish she would do some work in the settlement.Many moons ago I read a topic on Bethesda or Reddit about there being more to her character, originally. After all, when having done the dialogue with Phyllis in the right way, and you can persuade her to calm down, there's the option to talk her into joining the Minutemen. That part somehow seems to be broken as all she does is say she has a lot of thinking to do and there it ends. From then on you can use Egret Tours' WorkShop but when accosting Phyllis again, all she ever does is repeat the same "thinking to do" line where it normally should have turned into a scenario where she does join the Minutemen and should even have been able to function as a companion (with the added possibility to set her to work, like with most companions). Never looked into how much of that story is true, but it does sound very plausible. At least, the part where, after her thinking period, she does join the Minutemen... Actually, the Wiki reads that Phyllis eventually gives the SS a letter that takes various forms, including minuteman and railroad topics (looks like she passed on the minuteman thing, but was given the opportunity). I've been waiting for a couple hundred levels to get that damn letter, but so far... nothin'! http://fallout.wikia.com/wiki/Letter_from_Phyllis Link to comment Share on other sites More sharing options...
Moraelin Posted December 4, 2017 Share Posted December 4, 2017 I think the "joining the minutemen" means really just the same as any other settlers saying they join the minutemen, i.e., letting you use the the workshop. If you don't kill her and are really really lousy at persuasion, you just get that she'll think about it. People seem to assume that it means more for some reason. Maybe because it's a less generic character than the generic settlers? Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 4, 2017 Share Posted December 4, 2017 I think the "joining the minutemen" means really just the same as any other settlers saying they join the minutemen, i.e., letting you use the the workshop. If you don't kill her and are really really lousy at persuasion, you just get that she'll think about it. People seem to assume that it means more for some reason. Maybe because it's a less generic character than the generic settlers?If you're really, really lousy at persuasion (or you ask the wrong question at the wrong moment, because, the set-up of the dialogue is kinda treacherous) then you end-up having to kill her because she attacks you. Askig the right questions in the right sequence gets her to elaborate on why she thinks she's a synth and from there on she starts telling what happend and about the dreams she had. That's when your character gets the opportunity to tell her there's nothing wrong with her/that she can still be of use to which Phyllis replies, astonished, that the Lone Wanderer would still trust her to join the Minutemen after all she did. Most of my run-throughs take more than 700 hours because of all of the settlements I have and the building I do in 'em and I've never ran into the letter thing KevKiev mentioned... so maybe it's another glitch in an already glitchy sequence. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted December 4, 2017 Author Share Posted December 4, 2017 That you don't find anything on the net must be because you're probably the only one who ever took Phyllis on a walkabout across the wastelands. I don't think she's an essential character, so, when shot at, she dies eventually. Logical. Phyllis isn't a likable character, mainly because she doesn't like herself. I usually try to avoid killing her when stumbling across Egret Tours, for the simple reason she's no real threat and she stays to herself in her part of the building. It's more that I don't understand why I had the option to take her in the first place since I don't have any mod which allows me to recruit NPCs ? And why, after I had "pacified" her and she was no longer hostile to me and my companions, the Protectrons regarded her as an enemy and killed her ?Initially the reason why I killed her was because I looked at her computer terminal and she became hostile. Then I thought it was a good idea because she is butt ugly and never does anything useful, just repeating the same tedious dialogue. Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 4, 2017 Share Posted December 4, 2017 That you don't find anything on the net must be because you're probably the only one who ever took Phyllis on a walkabout across the wastelands. I don't think she's an essential character, so, when shot at, she dies eventually. Logical. Phyllis isn't a likable character, mainly because she doesn't like herself. I usually try to avoid killing her when stumbling across Egret Tours, for the simple reason she's no real threat and she stays to herself in her part of the building. It's more that I don't understand why I had the option to take her in the first place since I don't have any mod which allows me to recruit NPCs ? And why, after I had "pacified" her and she was no longer hostile to me and my companions, the Protectrons regarded her as an enemy and killed her ?Initially the reason why I killed her was because I looked at her computer terminal and she became hostile. Then I thought it was a good idea because she is butt ugly and never does anything useful, just repeating the same tedious dialogue. Hey, you're The Gadget. Who knows what unholy artefacts you slipped into the game to make NPCs and Protectrons go haywire or go on long moonlit walks with folk who're supposed to stay at home brooding by the fire :D Link to comment Share on other sites More sharing options...
Recommended Posts