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Out of Memory!


smurfsmasher277

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Whenever I play this game, I always get a crash with a warning saying that the memory has ran out. I have a pretty powerful PC so I have no idea what could be happening. Maybe I could hit my mod limit but with only about 83 mods, I highly doubt this is the case. Any help would be extremely appreciated!

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c FreesideOpen.esm
13 d New Vegas Redesigned 3.esm
14 e FCOMaster.esm
15 f ELECTRO-CITY - CompletedWorkorders.esm
16 10 AWorldOfPain(Preview).esm
17 11 NVInteriors_Core.esm
18 12 NVInteriors_WastelandEditonAWOP.esm
19 13 More Perks.esm
20 14 More Perks for Dead Money.esm
21 15 SaxxonsQuestPack.esm
22 16 DFB - Random Encounters.esm
23 17 AWOPDeadMoney.esm
24 18 Gomorrah Redesigned v2.esp
25 19 ELECTRO-CITY - Highways and Byways.esm
26 1a SomeguySeries.esm
27 1b More Perks for Honest Hearts.esm
28 1c More Traits.esm
29 1d FiveNightsAtVault5.esp
30 1e More Perks for Old World Blues.esm
31 1f Interior Lighting Overhaul - L38PS.esm
32 20 YUP - NPC Fixes (Base Game + All DLC).esp
33 21 The Mod Configuration Menu.esp
34 22 DYNAVISION 3.esp
35 23 boa ncrpahelmet.esp
36 24 Boacombat2glove.esp
37 25 EVE FNV - ALL DLC.esp
38 26 New Vegas Redesigned 3.esp
39 27 FCO - NPC Changes.esp
40 28 Loot Vehicles.esp
41 29 outsidebets.esp
42 2a FreesideOpenPatch.esp
43 2b Uncut Wasteland FSO OB.esp
44 2c FCO - GlowingOne.esp
45 2d FCO - OHSB NPC Edits.esp
FCO - Russell.esp
46 2e Faster Terminals.esp
47 2f dD - Enhanced Blood Main NV.esp
48 30 Better Casinos.esp
49 31 MiscItemIconsNV.esp
50 32 WeaponModsExpanded.esp
51 33 TfaT2.esp
52 34 More Perks Update.esp
53 35 GRA - The Right to Bear Arms.esp
54 36 Alternative Start.esp
55 37 FNV Realistic Wasteland Lighting - All DLC.esp
56 38 AWOPDeadMoneyVendorPatch.esp
57 39 [JD] AWOP Voices.esp
58 3a NewVegasExtendedMapMarkers.esp
59 3b AWOPFSOPatch.esp
60 3c populatedcasino.esp
61 3d Better Burned Man.esp
62 3e Conelrad 640-1240.esp
63 3f CCSP2_5d.esp
64 40 Gore Dismember and Explode Edits.esp
65 41 Tutorial Killer.esp
66 42 The Weapon Mod Menu.esp
67 43 NewVegasBounties.esp
68 44 JustAnArmorPack_NV.esp
69 45 JustAnArmorPack_WithCheatBox.esp
70 46 CasinoHeists.esp
71 47 FP gun follows crosshairs.esp
72 48 Light Step ED-E.esp
73 49 More Perks for Dead Money Update.esp
74 4a More Traits Update.esp
75 4b More Perks for Honest Hearts Update.esp
76 4c More Perks for Old World Blues Update.esp
77 4d PerkEveryLevel.esp
78 4e Sprint Mod.esp
79 4f Improved Ballistics Effects V2.esp
80 50 ILO - PipBoy Light.esp
81 51 ILO - YUP Patch.esp
82 52 Immersive Minigames.esp
83 53 Immersive Karma.esp
84 54 SignatureWeapons.esp
85 55 Zan_AutoPurge_SmartAgro_NV.esp
86 56 Interior Lighting Overhaul - Ultimate Edition.esp
87 57 ILO - A World of Pain.esp
88 58 ILO - New Vegas Bounties.esp

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Other than what you have listed, what other mod files are you running? If you have installed any large texture packs, that could be why your are running out of memory.

 

Anyway, just an FYI, the game will only utilize 2GB of system RAM. It would appear you need to access more RAM to continue playing. Have you used the FNV 4GB Patcher?

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"Texture packs" don't usually show up in the "load order". (They are replacing vanilla assets; thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. Larger textures require more pixels, and larger screen display monitors multiply that requirement. While your hardware may technically be able to handle it, the game is 7 years old, designed for Windows Vista with maximum screen displays of 1920x1080. The game engine texture cache tends to be the bottleneck.

 

Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for your "out of memory" issue.

Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

-Dubious-

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