EnclaveOverlord1 Posted November 3, 2017 Share Posted November 3, 2017 (edited) So basically my issue is that when I walk into my settlement (Not fast travel) the objects in the settlement don't load in right away. I'm not talking about the low res textures that are a problem in the game but like whole objects will fade back into existence after a little while (And grass won't load in at all unless a save and then load said save). I'm assuming it's either an issue with my hardware (My game not being installed on an SSD) or engine limitations with the game not being able to load in large settlements without a loading screen. Either way I'd really appreciate someone offering some advice on how I can fix this issue because it annoys me like crazy. PC SpecsWindows 7 Professional 64Biti7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz16384MB RAM DDR3NVIDIA GeForce GTX 980 4095 VRAMOS installed on SSHDGame installed on a HDD Load Order (Yes I'm aware it's large):Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Homemaker.esm=1Snap'n Build.esm=1SettlementKeywords.esm=1EthreonMasterPlan.esp=1Unofficial Fallout 4 Patch.esp=1FFO.esm=1Pip-Boy Flashlight.esp=1Craftable Armor Size.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Lever Action Reload Fix.esp=1VisibleCompanionAffinity.esp=1soakerfix.esp=1CutWeaponModsRestored-GOTY.esp=1Scrounger DLC Fix.esp=1Free_the_Beards_NW.esp=1Decal Stain Remover REDUX - All DLC.esp=1Protected Arena Combatant.esp=1ModdableRobotSettlers.esp=1UncappedSettlementSurplus.esp=1Better Settlement Defence.esp=1CleanSoup.esp=1Expanded Railway Rifle Mods.esp=1SA-SyringerAmmoOverhaul.esp=1HomePlateWorkshopSettlement.esp=1ImmersiveDrumlinDiner.esp=1Far Harbor Bridge.esp=1CombatZoneRestored.esp=1FlaconOil HD ReTexture_Performance Pack_Part_1.esp=1FlaconOil HD ReTexture_Performance Pack_Part_2.esp=1Langleys HD Textures Workshop.esp=1Brotherhood of Steel Kit.esp=1HDCreaturesRework2K.esp=1HD Creatures Rework - Far Harbor.esp=1HD Creatures Rework - Nuka-World.esp=1MaterialSwapFixes-Combined.esp=1MK_ComponentsRedone.esp=1detailedferalghouls2K.esp=1MMP4APA-blue.esp=1Consistent Power Armor Overhaul.esp=1Brotherhood Power Armor Overhaul.esp=1InstitWeapPosit.esp=1Better Cooking Stations.esp=1LoreFriendlySurvivalChems.esp=1LooksMenu.esp=1LooksMenu Customization Compendium.esp=1AzarPonytailHairstyles.esp=1Lots More Facial Hair.esp=1Mama Murphy the real.esp=1Edit_Hancock.esp=1MatsCustomCompanions1.4.esp=1Subtle Face Tweaks - Piper.esp=1EveryonesBestFriend.esp=1EPO_LowHDR.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Nuka World.esp=1Vivid Weathers - Natural Bright.esp=1Vivid Waters.esp=1FFO.esp=1FFO_Vivid_Weather_Patch.esp=1EvilViking13_PatchworkSanctuaryBridge.esp=1My_Minutemen.esp=1WattzLaserGun.esp=19mmPistol.esp=1SigSauer127.esp=1DPAssaultCarbine.esp=1DPAssaultCarbineNukaWorld.esp=1Survivalist GoBags-Chem Station.esp=1EnclaveX02.esp=145autoPistol.esp=1Hellfirenew.esp=1ChinaLakeandHolorifle.esp=1Tesla X01.esp=1CROSS_BreakActionLaser.esp=1Trapper Helmet.esp=1DOOMDesertEagle.esp=1GreaseGunSMG.esp=1pipeshotty.esp=1R91AssaultRifle.esp=1ClassicSniper.esp=1M2045MagnumRevolverRifle.esp=1HuntingShotgun.esp=1Makeshift-Anti Materiel Rifle.esp=1Mauser.esp=1Plasma Cycler.esp=1ABundleofTape.esp=1HeavyGunnerArmor.esp=1K9TacticalHarness.esp=1DX Commonwealth Shorts.esp=1BodrakeShockCollar.esp=1Live Action Handy.esp=1Automatron Protectrons Expanded.esp=1Nuka World Bot Fixes.esp=1RobotFactionPaint.esp=13in1.esp=1Crimsomrider's Likable Strong.esp=1Fr4nssonsLightTweaks.esp=1extendedLightsWS - No shadows.esp=1Faded Glory - Improved Lighting.esp=1SPTFIRE-PERFORMANCE.esp=1SPTFIRE-NUKA.esp=1ODSC.esp=1PowerArmorVoice1.esp=1Reverb and Ambiance Overhaul.esp=1BetterStores.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1ButcherMeatRack.esp=1Campsite.esp=1Canopies.esp=1Eli_PlantPots.esp=1CraftableWorkingWaterPipes.esp=1CREAtiveClutter.esp=1CWSS Redux.esp=1dinoshelf.esp=1g2m_Workshop_Nexus.esp=1ManufacturingExtended.esp=1DLC items to manufacturing.esp=1Northland Diggers New.esp=1EvilViking13_MinutemenMorale.esp=1NukaVimRack.esp=1RealTroughs.esp=1Sandbag Fortifications - Version 2C.esp=1Crimsomrider's Slavery Mod.esp=1Farm.esp=1Farm_CP_NorthlandDiggers.esp=1SnapBeds.esp=1Thematic and Practical.esp=1Thematic and Practical - DLC.esp=1cartman1975_warehouse.esp=1BusySettlers.esp=1EvilViking13_WastelandWalls.esp=1Crimsomrider's Unique Furniture.esp=1WWP - PC.esp=1Arena Rugs.esp=1TD_DLC01Workshop_Addons.esp=1VanillaExtensions.esp=1LanternBottles.esp=1CastleInTheSky.esp=1CabinInTheWoods.esp=1ExoticWorkshopCreatures.esp=1OCDecorator.esp=1OCDecoratorDLC.esp=1OCDispenser.esp=1GruffyddsSignsAndPosters.esp=1SignsOfTheTimesCategorized.esp=1SettlementMenuManager.esp=1Colored Workshop Lights.esp=1X-Mas_Strands.esp=1Wall Oil Lamps.esp=1Settlement_Markers.esp=1AkaInvisibleFurniture.esp=1woodysWastelandStuff.esp=1WorkshopRearranged.esp=1WorkshopRearranged_SnB_Patch.esp=1WorkshopRearranged_ButcherMeatRack_Patch.esp=1WorkshopRearranged_Campsite_Patch.esp=1Companion Fall Damage Immunity.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1Stm_DiamondCityExpansion.esp=1Settler Sandbox Overhaul.esp=1AutomatronCountyCrossingFix.esp=1def_inv_scrap_en.esp=1Campsite-Full-Sleep.esp=1Immersive Water Bottle Recycling.esp=1WorthwhileEyebots.esp=1salvagebeacons.esp=1Journey.esp=1ufd.HardcoreAutoSave.esp=1Realistic Survival Damage.esp=1DeadlyPredators.esp=1DeadlyMirelurks.esp=1DeadlierDeathclaws.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1MergedPatch.esp=1 If any more information is needed that I haven't provided, I'll be happy to oblige.Thanks for any help you can provide :smile: Edited November 3, 2017 by EnclaveOverlord1 Link to comment Share on other sites More sharing options...
kevkiev Posted November 3, 2017 Share Posted November 3, 2017 If this is something that's fixable, I'm all ears to anyone's suggestions. But I'm certain it's just normal game/hardware performance limitations. I've recently been through my settlements to reduce the draws etc. and can notice the difference. (I have my game on an old style HDD too.) For one example, I use a mod that puts tons of clutter in vendor stalls, especially the tier 3 ones, and it takes an incredible amount of draws. (One stall makes a huge difference in the build limit bar.) I scrapped most of them and replaced the remaining tier 3's with tier 2's and, along with some other streamlining, I could notice the difference in how fast objects loaded. I also stored a lot of my workbenches, especially ones that have a lot of clutter like the Armorsmith one from Armorsmith Extended. If I need it, I just create it temporarily then store it again. I left Sanctuary as is, and it's built-up to the nines and takes forever to load. I pretty much only fast travel there, even if I'm close by, just to avoid the aggro of the slow loading. Generally speaking, this is the precise reason I don't build mega-settlements anymore. The aggro of waiting for stuff to load just isn't worth it. Link to comment Share on other sites More sharing options...
EnclaveOverlord1 Posted November 3, 2017 Author Share Posted November 3, 2017 Unfortunately I actually play on survival, so fast travel isn't an option and I just kinda have to deal with it, and I can't stand it. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 3, 2017 Share Posted November 3, 2017 The game engine has its natural limitations. If you reach them, everything becomes weird. And yes, objects appearing at a slow rate is one of this issues. If you travel, and approach a large settlement, the engine cant handle this properly. I sure scales with the hardware, but at some point thats it. In survival, without quicktravel, this will be an issue much more often. While quicktravelling the engines caches are purged (to a certain point), and then you move on from there. As long as everthing spawns, and functions normal, its just cosmetics. If something keeps missing, or the game crashes, its annoying as hell. Link to comment Share on other sites More sharing options...
EnclaveOverlord1 Posted November 4, 2017 Author Share Posted November 4, 2017 Damn, yea that's kinda what I figured. It's a shame we can't get some kinda mode that adds loading screens when entering settlements, that would solve all my problems. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 4, 2017 Share Posted November 4, 2017 Damn, yea that's kinda what I figured. It's a shame we can't get some kinda mode that adds loading screens when entering settlements, that would solve all my problems.Get a mod that allows you quicktravel in survival mode. And use it only when traveling to one of your settlements, and only, if you are around the corner. This could solve (most of your) problems. Link to comment Share on other sites More sharing options...
EnclaveOverlord1 Posted November 4, 2017 Author Share Posted November 4, 2017 I do use one kind of, but it requires a caravan. Oh well, I guess I can get over it. Thanks anyway. Link to comment Share on other sites More sharing options...
kevkiev Posted November 24, 2017 Share Posted November 24, 2017 Couple weeks late, but it struck me that I forgot to mention another way to help object loading times. Well, to the extent you use mods that affect objects in your settlements that use loose file textures. And that's to convert those mods into ba2 files. I actually first noticed this when I switched from the various loose file modules in the Vivid environment series (roads, trees, rocks, bridges etc) to the all-in-one pack that uses the ba2 format. Could really notice the difference in areas of the game that used to suffer from delays in loading grass and other objects. In fact, I've converted a couple older weapon mods that used loose file textures into ba2 format and there's a lot less delay when I switch to that weapon via hotkey. Different application, but the same idea. (I actually converted the meshes/materials/etc. in those mods as well. They go into a separate "main" ba2.) Chucksteel laid out the how-to in a step-by-step in this thread: https://forums.nexusmods.com/index.php?/topic/5663632-how-do-i-pack-textures-into-a-ba2/ Link to comment Share on other sites More sharing options...
JimmyRJump Posted November 24, 2017 Share Posted November 24, 2017 Depends on what mods you use and what kind of textures those mods use in turn. You have to keep in mind that as of game version 1.3 or 1.4 Bethesda reverted to an in-game streaming function instead of direct rendering of objects and environment, which makes that the load is progressive instead of instant. They did this to alleviate strain on GPU and CPU and RAM. The logic consequence is that, the larger the textures you use, the slower things will get. Problem is that the streaming isn't glitch-free and sometimes cops out with the rendering getting stuck halfway through and/or the RAM buffer getting full which slows down everything and doesn't even show the neat 4k upgrade you've installed but instead gives a seriously murky texture where exquisite detail should have been visible... Link to comment Share on other sites More sharing options...
kevkiev Posted November 24, 2017 Share Posted November 24, 2017 Yeah, unlike Skyrim or previous FO's, I tend to actually avoid really hi-rez stuff. The vivid series doesn't use very big textures and the weapon mods I packed into ba2 used 2k. In any event, the increase in performance (i.e. decrease in object loading time) was quite significant. And not just for the objects directly affected. Since those rendered faster, everything else sped up as well. Oddly enough, the most drastic noticeable difference was pulling into the Far Harbour dock. It used to take 4 or 5 seconds for all the lights etc to render, and even for my companion to show up on the boat. Now, it's almost instant. Anyways, from what I've been able to gather (and imo), no matter what size textures that are in play, packing them into ba2's will result in better performance than with loose files. Link to comment Share on other sites More sharing options...
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