Wolfina2 Posted November 4, 2017 Share Posted November 4, 2017 So i'm trying to make Proctor Quinlan say a new set of dialogue if a quest is active. I'm using the creation kit and making a new quest. For some reason no matter what conditions are there he will not say the new dialogue. I thought it would be as easy as setting the new dialogue I made to a higher priority but that doesn't seem to be the case as he seems dead set on saying his original dialogue no matter what. I figure if worse comes to worse I could edit his original dialogue to not happen if the quest is active but I wanted to leave the original vanilla assets alone as much as possible. If anyone could help me out I'd be very thankful :D Link to comment Share on other sites More sharing options...
werr92 Posted November 4, 2017 Share Posted November 4, 2017 The most important part to begin with is setting up the aliases right. Now if you want to use an existing npc who is engaged into some vanilla quests (dialogues), you should set his alias to be "Allow Reserved" otherwise it won't fill out causing your quest not to fire. And ofc you need to have the conditions for existing quests and yours not interfere in some manner that might be a trouble for game logic. Such as overrunning the vanilla quests with yours constantly. Link to comment Share on other sites More sharing options...
Yulliah Posted November 6, 2017 Share Posted November 6, 2017 Oh, wow, thanks, Werr92. I actually had issues with aliases not filling out because the references are already in use by other aliases... I will see if checking the 'allow reserved' box will help... I was trying to find a way to clear and refill the aliases etc Link to comment Share on other sites More sharing options...
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