Jump to content

Paths Of Vampirism - Vile versus Bal


S0ns0fAnarchY

Recommended Posts

Revisiting this topic , inspired by other similar mods and with compatibility in mind , lore-wise , I wrote down the final idea for a mod about Cyrodillic vampirism that would tone up a bit the roleplaying element . Depending on player's favourite attributes , vampirism can transform into something more exotic than the vanilla stuff . There are two paths to follow . One for a Clavicus Vile influenced path and one , more offensive , for Molag Bal . One path must be selected and with such choice the other will be abandoned permanently .

 

Once you turn into a vampire , you will gain a new Novice level spell , Vampiric Drain ( Absorbs 20 Health on Touch ) , associated with the Restoration school of magic , gaining experience when used . This carries on for all the spells afterwards for their respective schools of magic , depending on the path . This spell counts as feeding , and if a sleeping victim isn't around it will come in handy .

 

When you raise your Intelligence and Willpower to 75 points and have completed the Molag Bal Daedric quest you can unlock the respective magic path . If your Personality and Willpower are 75 points and you have completed the Clavicus Vile daedric quest , the other magic path is unlocked . Once you choose a path , you are set to it for the rest of the game .

 

Molag Bal Path ( Destruction , Conjuration )

 

At stage 2 of Hunger you will gain the Bloodblight spell . It Absorbs 30 ealth on Target , Drains Speed for 10 points , Burdens for 50 points .

At stage 3 you gain 2 spells , Blightbearer , which marks a living NPC , Damaging his/her Health for 5 points over 20 seconds . When they die , they raise up as a Dread Zombie , assisting you in combat and carrying forth Astral Vapors disease and Corpse Explosion , where you can target a corpse and casting the spell cause it to explode , for 50pts of Damage all to enemies near it .

Finally at stage 4 , you gain the Create Gargoyle spell , which requires 2 Iron Ores , 1 Silver Nugget and 1 flawless ruby in your possession to be casted successfully . The Gargoyle is tough and powerful , casts Absorb Health spells on Touch on its enemies , and has a chance to knockback its target with his unarmed attacks . Lasts for 100 seconds , 40 more than the zombie risen by the Blightbearer spell .

Also you gain the Crimson Tide spell , which Damages for 75 points straight and 15 points for 5 seconds the health of enemies in front of you . Rolls upon hitting , depending on your Intelligence and Luck to instantly kill the first enemy on impact . Luck must be 100 at least for a chance for a successive roll .

 

Clavicus Vile Path ( Illusion , Speechcraft )

 

At stage 2 of Hunger you gain the Seductive Gaze spell , which when cast on an NPC rolls on Disposition towards you , and Willpower . If succeed , you can make suggestions on him /her for him to do , like going to bed until the next day of routine . Lasts for 24 in game hours . Rises the Speechcraft skill as well as Illusion .

At stage 3 of Hunger , you gain the Dominate Mind spell where you cast on Target a spell for 60 secs and roll on Willpower . If succeed you take control of the NPC and do with him as you wish .

Also you gain the Carrion Bat spell . Rolls on Willpower , Agility and Luck . If it succeeds it sends forth a small bat that will peck on the target NPC cause him to be Demoralised for 50 points up to lvl 20 and run around scared , causing others to attack him . Must be undetected , so it won't be considered an assault . The same goes for Dominate Mind spell .

Finally , at stage 4 you gain the Suicidal Tendencies spell , which when cast on Targetrolls on Intelligence , Willpower and Luck . If succeeds the NPC will commit a suicide on spot after a while . Also you gain the Lamae's Lament spell , which lets forth a song of serenity that ends combat all around you for 20 seconds if the roll on Personality is high enough .

 

Plus to this , 5 Greater Powers to assist your playthrough gained as you age .

 

At 45 Days of Vampirism you gain the Power of the Grave power , which fortifies your Attributes by 15 points for 60 seconds .

At 90 Days of Vampirism you gain the Tyranny of the Sun power , which clouds the sky for 24 in-game hours for reduced sun damage if you happen to take any .

At 180 Days of Vampirism ou gain the Offer Dark Gift power , which when sneakily feeding on a sleeping victim , turns him into a vampire follower , with the same spells and powers as yours .

Finally at 270 Days of Vampirism , you gain the Bat Form power , which when used allows you to transform into a bat and ascend to the skies . But you have to be cautious as NPCs will be hostile towards you if they see you on this form .

 

Hope you like it , as it offers some elements omitted by the game . Cheers !

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...