S0ns0fAnarchY Posted November 8, 2017 Share Posted November 8, 2017 Revisiting this topic , inspired by other similar mods and with compatibility in mind , lore-wise , I wrote down the final idea for a mod about Cyrodillic vampirism that would tone up a bit the roleplaying element . Depending on player's favourite attributes , vampirism can transform into something more exotic than the vanilla stuff . There are two paths to follow . One for a Clavicus Vile influenced path and one , more offensive , for Molag Bal . One path must be selected and with such choice the other will be abandoned permanently . Once you turn into a vampire , you will gain a new Novice level spell , Vampiric Drain ( Absorbs 20 Health on Touch ) , associated with the Restoration school of magic , gaining experience when used . This carries on for all the spells afterwards for their respective schools of magic , depending on the path . This spell counts as feeding , and if a sleeping victim isn't around it will come in handy . When you raise your Intelligence and Willpower to 75 points and have completed the Molag Bal Daedric quest you can unlock the respective magic path . If your Personality and Willpower are 75 points and you have completed the Clavicus Vile daedric quest , the other magic path is unlocked . Once you choose a path , you are set to it for the rest of the game . Molag Bal Path ( Destruction , Conjuration ) At stage 2 of Hunger you will gain the Bloodblight spell . It Absorbs 30 ealth on Target , Drains Speed for 10 points , Burdens for 50 points . At stage 3 you gain 2 spells , Blightbearer , which marks a living NPC , Damaging his/her Health for 5 points over 20 seconds . When they die , they raise up as a Dread Zombie , assisting you in combat and carrying forth Astral Vapors disease and Corpse Explosion , where you can target a corpse and casting the spell cause it to explode , for 50pts of Damage all to enemies near it . Finally at stage 4 , you gain the Create Gargoyle spell , which requires 2 Iron Ores , 1 Silver Nugget and 1 flawless ruby in your possession to be casted successfully . The Gargoyle is tough and powerful , casts Absorb Health spells on Touch on its enemies , and has a chance to knockback its target with his unarmed attacks . Lasts for 100 seconds , 40 more than the zombie risen by the Blightbearer spell . Also you gain the Crimson Tide spell , which Damages for 75 points straight and 15 points for 5 seconds the health of enemies in front of you . Rolls upon hitting , depending on your Intelligence and Luck to instantly kill the first enemy on impact . Luck must be 100 at least for a chance for a successive roll . Clavicus Vile Path ( Illusion , Speechcraft ) At stage 2 of Hunger you gain the Seductive Gaze spell , which when cast on an NPC rolls on Disposition towards you , and Willpower . If succeed , you can make suggestions on him /her for him to do , like going to bed until the next day of routine . Lasts for 24 in game hours . Rises the Speechcraft skill as well as Illusion . At stage 3 of Hunger , you gain the Dominate Mind spell where you cast on Target a spell for 60 secs and roll on Willpower . If succeed you take control of the NPC and do with him as you wish . Also you gain the Carrion Bat spell . Rolls on Willpower , Agility and Luck . If it succeeds it sends forth a small bat that will peck on the target NPC cause him to be Demoralised for 50 points up to lvl 20 and run around scared , causing others to attack him . Must be undetected , so it won't be considered an assault . The same goes for Dominate Mind spell . Finally , at stage 4 you gain the Suicidal Tendencies spell , which when cast on Targetrolls on Intelligence , Willpower and Luck . If succeeds the NPC will commit a suicide on spot after a while . Also you gain the Lamae's Lament spell , which lets forth a song of serenity that ends combat all around you for 20 seconds if the roll on Personality is high enough . Plus to this , 5 Greater Powers to assist your playthrough gained as you age . At 45 Days of Vampirism you gain the Power of the Grave power , which fortifies your Attributes by 15 points for 60 seconds . At 90 Days of Vampirism you gain the Tyranny of the Sun power , which clouds the sky for 24 in-game hours for reduced sun damage if you happen to take any . At 180 Days of Vampirism ou gain the Offer Dark Gift power , which when sneakily feeding on a sleeping victim , turns him into a vampire follower , with the same spells and powers as yours . Finally at 270 Days of Vampirism , you gain the Bat Form power , which when used allows you to transform into a bat and ascend to the skies . But you have to be cautious as NPCs will be hostile towards you if they see you on this form . Hope you like it , as it offers some elements omitted by the game . Cheers ! Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 12, 2017 Share Posted November 12, 2017 Nice idea. Link to comment Share on other sites More sharing options...
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