greyday01 Posted November 9, 2017 Share Posted November 9, 2017 I have 4 interior cells. Two have doors to the exterior on either side of a mountain. The other two form a link between the two entrances. When I go from one cell to the next when I look in the world map my location shows as being at the entrance cell that I last entered from the outside. Is there any way to as I move from cell to cell have the " you are here arrow" move roughly to a spot 1/4 of the way along. Is there some marker you can place in the Tamriel worldspace and tell your cell that that is where you it should show you as being at? It would be great if you could put markers in Tamriel and in your cell and have them linked. None of the tutorials mention that possibility but they leave out a lot. Link to comment Share on other sites More sharing options...
Evangela Posted November 11, 2017 Share Posted November 11, 2017 (edited) If I understand the question.. You want map markers to point to where your cells are. You can't because cells aren't in a worldspace per se, i.e. they don't physically exist in the Tamriel worldspace. They are all instanced. Only by linking the entrances of a cell, to an exterior entrance for that cell, can you have a marker. Edited November 11, 2017 by Rasikko Link to comment Share on other sites More sharing options...
greyday01 Posted November 11, 2017 Author Share Posted November 11, 2017 I know cells are not actually in the world space, but it does seem possible to move the you are here marker to where you think it would be if it was. Maybe some sort of script where as you enter a cell the location of the pointer gets moved to a specific point of the world map until you enter a different cell. Actually I don't understand why they left out that option in the first place. They made a way to set the location of worldspaces in relation to Tamriel after all, why did they leave out cells? Link to comment Share on other sites More sharing options...
nerdofprey Posted November 11, 2017 Share Posted November 11, 2017 Since the world map only shows points of entry for cells, it seems like a way to work around it might be to create phony points of entry that are not actually accessible to the player (behind walls, under mountains, or whatever) that show on the world map and correspond to different locations in your cell. Though I'm not 100% sure of the best way to set that up. Link to comment Share on other sites More sharing options...
greyday01 Posted November 12, 2017 Author Share Posted November 12, 2017 That's an idea. Maybe outside the walls of my cell I could make a loaddoor leading to a buried load door approximately where my cell was. No that alone won't work. The marker only gets updated when you use that door from the outside. Maybe door one moves you to the hidden door, it would have to be an autoload door that instantly moves you into the interior cell. It still seems a lot easier to have a triggerbox around the entire cell with a script that says if you are in that box the marker should point to a specific point in the world map. Oh well how often do you have the world map open while in a known cell. It's just me being picky about details. Does your location get updated if you teleport into a cell instead of using a door? Link to comment Share on other sites More sharing options...
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