RandV80 Posted November 11, 2017 Share Posted November 11, 2017 So this is my first time trying to play Morrowind with mods, I've already spent several learning how it all works and starting up a new game that doesn't immediately crash. One new thing I noticed in the starting village is now there's this vegetation all over the place, like this: Looks pretty, but... it's all freakin impassable. Walk into it and you get stuck, have to mash the jump button to try and get out. In town there's a number of NPC's stuck in it too. Now I've figured out how to get everything setup, but the problem is I have so many mods in there now I don't specifically know which one this is and/or how to get rid of it or make it passable. I've been patient up to this point but I don't have the energy to start going through mods one by one to see what may fix it, so I'll just leave it here and see if anyone recognizes the problem and can tell me how to fix it. Here's my full list of mods mlox. I started with the big Morrowind Overhaul - Sounds and Graphics mod, then worked from there:_001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Texture Fix - Bloodmoon 1.1.esm_005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm_006_ Poorly Placed Object Fix 1.2.esm_007_ Texture Fix 2.0.esm_008_ Tamriel_Data.esm_009_ TR_Mainland.esm_010_ MCA.esm_011_ PSsorticon.esp_012_ SirLuthor-Tools.esp_013_ Unique Banners and Signs.esp_014_ Better Bodies.esp_015_ Windows Glow.esp_016_ Key Replacer Trib & BM.esp_017_ JEB_muffin_fix.esp_018_ Barabus' fireplaces 2.esp_019_ Windows Glow - Tribunal Eng.esp_020_ Windows Glow - Bloodmoon Eng.esp_021_ Windows Glow - Raven Rock Eng.esp_022_ WA_Signy_Signposts(!).ESP_023_ Better Skulls.ESP_024_ Particle Arrow Replacer.esp_025_ Psy_VGR_Armour.esp_026_ MA_snowprincetomb_v3.esp_027_ Vurt's Grazelands Trees.esp_028_ AtmosphericSoundEffects-3.0-Tribunal.esp_029_ abotWindowsGlow.esp_030_ Statue Replacer - Normal.esp_031_ bones.esp_032_ Shieldfx.esp_033_ NX9_Guards_Complete.ESP_034_ Book Jackets - Morrowind.esp_035_ Book Jackets - Tribunal.esp_036_ Book Jackets - Bloodmoon.esp_037_ Better Clothes_v1.1.esp_038_ NewBlood_MwTbBm1.1.esp_039_ Neo's Unique Creatures.esp_040_ BetterClothesForTB.esp_041_ correctUV Ore Replacer 1.0.esp_042_ Bloated Caves.esp_043_ Graphic Herbalism.esp_044_ ExcellentMagicSounds.esp_045_ almalexia armor.esp_046_ Psy_UniqueDremora_T.esp_047_ More Better Clothes.ESP_048_ Golden Gold.esp_049_ New Voices.esp_050_ Sleepers, Awake!.esp_051_ guarskin_drum_replacer.esp_052_ LeftGloves_Addon_v2.esp_053_ UniqueFinery.esp_054_ Unique Jewelry and Accessories.esp_055_ True_Lights_And_Darkness_1.0-NoDaylight.esp_056_ Clean MCFC_1.0.esp_057_ imperial chain fix.esp_058_ UF_HortRobeF001.esp_059_ NON2.RoadtoMournhold.v1.0.2a.esp_060_ New Bodies - Clean.esp_061_ Female Armor - Complete.esp_062_ Better Weapons and Armors.esp_063_ OTR_Coast_Variety.esp_064_ STA_guides_replacer.esp_065_ MW Containers Animated.esp_066_ Better_Sounds.esp_067_ TR_Factions.esp_068_ TR_Mainland_1709_hotfix4.esp_069_ DD_Caldera_Expansion + Stonewood Pass Patch.ESP_070_ Vurt's Groundcover - BC, AI, WG, GL (Stonewood Pass Patched).esp_071_ DB_Attack_Mod.esp_072_ Ulfric'sMorrowindFunSettings.ESP_073_ Galsiahs Character Development.esp_074_ GCD StartScript for Trib or Bloodmoon.esp_075_ GCD better balanced birthsigns.esp_076_ GCD Restore Potions Fix.esp Link to comment Share on other sites More sharing options...
Dragon32 Posted November 11, 2017 Share Posted November 11, 2017 _070_ Vurt's Groundcover - BC, AI, WG, GL (Stonewood Pass Patched).esp Don't enable this in game, just use it to generate grass in MGE / MGE XE. And remember to click the button to apply mlox's load order rules. Link to comment Share on other sites More sharing options...
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