Deleted43573962User Posted November 21, 2017 Share Posted November 21, 2017 I looked for and couldn't any expanded version of Mage's Guild Staffs. So, try this. Expanded vanilla staffs:fire, frost, shock, telekinesis, charm Add: Calm, frenzy, command, turn undead L25(L50+) for 30 seconds Add: Damage health, magikca, fatigue 50 or 80pts, damage attribute or skill 25 pts, Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 21, 2017 Share Posted November 21, 2017 You can do it without much difficulty. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted December 11, 2017 Author Share Posted December 11, 2017 I think I can do this one, if no one else does it first. Also, it makes no sense that you get 80pts staff and you can get an 80pts staff in random loot. They should be at 100pts dmg. Most command, frenzy, calm staffs stop working on leveled monsters after level 25 since staff only go up to level 25. All those types of staff will be 100pts staffs. It will still be the same cost. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 11, 2017 Share Posted December 11, 2017 It's not hard to change. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted December 13, 2017 Author Share Posted December 13, 2017 It's not hard to change.What are the names of menu scripts for the this quest? For those who already have a staff, I'll need to create a addition to remove the old staff and have the same script working to choose a new staff. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 13, 2017 Share Posted December 13, 2017 To avoid any conflict with another mod you should rather create a new NPC with unique dialogues plus custom staffs and enchantments. The quest where you choose your staff is MG08MagesStaff (UESP is your friend) so the staffs you can get probably have an editor ID starting with MG08.To know the related topics and scripts make a right-click -> use info. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted December 14, 2017 Author Share Posted December 14, 2017 To avoid any conflict with another mod you should rather create a new NPC with unique dialogues plus custom staffs and enchantments. The quest where you choose your staff is MG08MagesStaff (UESP is your friend) so the staffs you can get probably have an editor ID starting with MG08.To know the related topics and scripts make a right-click -> use info.That's a good idea. So, I start with a NPC, just a simple addition and use the render view to add them. Arcane university should be a good space. Creating a wake, walk, sleep cycle is beyond my skills. I'll have them just wander around. They will exchange it, but your going to do them a favor, get the stuff he needs, and pay lots of money. I imagine most players are loaded, so 128k per staff is not unreasonable. Say one stone of each type, magic and weapon refill. Lore around this character will be the easy part. The coding will be a long process i'll start small. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 15, 2017 Share Posted December 15, 2017 It looks like a good beginning. Do you intend to make the staffs available through dialogues or bartering? If you intend to make it through barter you should give your NPC a custom travel schedule provided he's in a certain cell instead of using a marker. This avoids some troubles like with the idle-altering mods. Link to comment Share on other sites More sharing options...
Deleted43573962User Posted December 16, 2017 Author Share Posted December 16, 2017 It looks like a good beginning. Do you intend to make the staffs available through dialogues or bartering? If you intend to make it through barter you should give your NPC a custom travel schedule provided he's in a certain cell instead of using a marker. This avoids some troubles like with the idle-altering mods. There is a lockpick seller near talos plaza. A simple addition to his script and dialog gives you the paper referral after doing him a favor. Right now don't know a thing about travel. For now, just a simple quest, grab this or that. Where do I get a tutorial on quests? His magical experience tend to go spectacularly bad often, costs the mage's lots of money in damaged buildings. He was 'politely' asked do his experiments far away from the guild. The archmage hanibil traven looks the other way, since he produces cutting edge magical weapons and armor. 'You can't buy or find anything this powerful.' - Saren The emporer was aiding the mage's guild with costs. The royal guard might have a few of his upgrades soon. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 16, 2017 Share Posted December 16, 2017 Right now don't know a thing about travel. For now, just a simple quest, grab this or that.I don't ask you to make your NPC's travel. I just inform you you nedd to give your merchant NPC's a travel AI so they offer services. The tutorials about scripting should help you making quests. Link to comment Share on other sites More sharing options...
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