rms827 Posted November 21, 2017 Share Posted November 21, 2017 I'll keep it short and simple: 1) Am I correct that all it takes to make an Xbox version of a mod is to check the Xbox box on the Bethesda Archiver Tool when making a BSA? 2) Is there any way (without hacking the console) that Xbox users can get mods without going to Bethesda.net? ie DL from a third party site like the Nexus and install via a thumb drive or something. Second question is because I want to make my mods available to console users but I *really* don't want to feed Bethesda's site and bad behavior towards us. Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 21, 2017 Share Posted November 21, 2017 I'll keep it short and simple: 1) Am I correct that all it takes to make an Xbox version of a mod is to check the Xbox box on the Bethesda Archiver Tool when making a BSA? 2) Is there any way (without hacking the console) that Xbox users can get mods without going to Bethesda.net? ie DL from a third party site like the Nexus and install via a thumb drive or something. Second question is because I want to make my mods available to console users but I *really* don't want to feed Bethesda's site and bad behavior towards us.1) Under file in the creation kit you have "Upload Plugin and Archive to Bethesda.net > Xb1, PS4, PC" I have never done it myself but that must be how you do it. 2) As far as I know Bethesda's site is the only way. Link to comment Share on other sites More sharing options...
Zanderat Posted November 21, 2017 Share Posted November 21, 2017 Correct on how to save for Xbone. Keep in mind that it struggles with demanding mods. I am sure that there must be a hacky way to load mods, not using Bethie.net. But using it would most likely void any warranties, similar to how mods were installed for XB360. I doubt too many users would be willing to do that. Link to comment Share on other sites More sharing options...
rms827 Posted November 28, 2017 Author Share Posted November 28, 2017 Well I tried uploading to Bethesda.net. I'm keeping my PC mods off of Bethesda, but I don't want to punish console users because Bethesda can be an ass. Dawnguard Sentries esp uploaded but not the textures files so I got gray face bugs on both the XBox and PS4 version. NO idea how to fix that either since even google searches turn up jack on uploading console mods. Link to comment Share on other sites More sharing options...
Zanderat Posted November 28, 2017 Share Posted November 28, 2017 Well I tried uploading to Bethesda.net. I'm keeping my PC mods off of Bethesda, but I don't want to punish console users because Bethesda can be an ass. Dawnguard Sentries esp uploaded but not the textures files so I got gray face bugs on both the XBox and PS4 version. NO idea how to fix that either since even google searches turn up jack on uploading console mods.Not sure about consoles, either. But, I am thinking that you need face gen data exported and included in your archive? Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 30, 2017 Share Posted November 30, 2017 (edited) Well I tried uploading to Bethesda.net. I'm keeping my PC mods off of Bethesda, but I don't want to punish console users because Bethesda can be an ass. Dawnguard Sentries esp uploaded but not the textures files so I got gray face bugs on both the XBox and PS4 version. NO idea how to fix that either since even google searches turn up jack on uploading console mods.You can't on PS4, they are very strict. No scripts or external assets. All you can do is .esp mods. You can make followers and stuff but they will all have gray face bug, and you can't fix it unless Sony lets up on their decision. Edited November 30, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
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