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What is the state so far? (SkyUI,SKSE etc) playable?


ZakiTaki

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OldRim always had lots of CTD's and/or performance issues. (With cleaned dlc and masters). TL;DR 32 bit sucks s#*!. Hence my happiness at SSE being 64 bit. Glorious PC masterrace here we come.

 

I easily run GTA V on 1080p +60 FPS with pretty much everything 95% of the time.

 

Been looking forward to get back and get a arrow in my knee, but unsure about the current state.

Does the Alpha Build of SKSE64 work sufficiently enough to be used? And SkyUI? Skyrim is pretty much unplayable without SkyUI.

 

Planning to get HD textures for everything in the game along with ENB (Atleast 2k textures). Looking at 50+ mods probably along with Frostfall and campfire for that brutal survival aspect.

 

I'm going to uninstall and clean the entire skyrim folder of all old mods. And also getting a short term subscription at nexus for that sweet uncap at downloads.

 

Does NNM suffice or should I roll MO?

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Not yet.

still-waiting-atic-mthruf-com-via-9gag-c

 

 

Okay that was terrible of me.

The worst part is that I know a programmer who has like 4 years of professional programming experience. And another 6 programming studies/at free time.

 

But there's no way he would help for free. :S

 

Oh well. Back to lurking then. OldRim is just so freaking unstable. :confused:

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Does the Alpha Build of SKSE64 work sufficiently enough to be used? And SkyUI? Skyrim is pretty much unplayable without SkyUI.

 

 

SKSE64 works as advertised.. skyui, mcm.. etc. No probs with me thus far.

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Hi

 

Oldrim can be as stable as SE. All you have to do is add mods 1 or 2 at a time, use memory patches & test.

 

Heavily modding a game takes time & patience. My Skyrim SE has about 150 mods now. My original Skyrim reached 254 mods in 2013.

 

I have had no problems with SKSE. I have had problems with mods that were converted from oldrim with MCM implementations that do not work correctly with this version. Hopefully they will be updated.

 

What is not mentioned much here is the influence that hardware has on CTDs. My Oldrim game lost 50% it's CTDs just by moving it from a HD to a SSD.

Adding mods can add lots of heat to a CPU/GPU. Skyrim & SE either stutter or CTD on heat throttling.

 

Later

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Skyrim SE is way way more stable than Oldrim.. it's not even arguable.

 

SKSE64/SkyUI both work although still in alpha. There are some CTD issues I am finding through my own play through, but that it to be expected because both are still early development. It's actually unfortunate to be reminded of these CTD type problems. I had gone 8 months since the release of SE through about 4 playthrough's without a SINGLE CTD.

 

Anyway, if you considering whether to jump to SE, then I highly recommend it.

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ran into an issue just now I have SKSE64 ver 2.0.05 and updated skyrim SE to 1.5.23.0.08... Now getting an error at run time that the two are not compatible

May have to revert to an older version of Skyrim SKSE64 page states it is only compatible up yo Skyrim version 1.5.16.xxxxxxx

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I just did a fresh reinstall, cleaned up all my masters, got all ready to reinstall all my mods, popped my SKSE in there, launched... You are using a newer version of Skyrim... <insert expletives> Now I can't even play. I just HAD to decide to rework my LO on a fresh install on the day they freaking update the client. *sigh*

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