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Issgard


PrometheusTS

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The isgramor armor I have checked but the problem with it is that is all merged into one single piece and shoudl be redone from ground up , I also have tested ta pseudo helmet taken from the statue on a normal head and it looks a bit ridiculous on player ....
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I was thinking to remove much of the snow from the city making it limited to roofs and top structures ... While for the village I am open to sugestions ... I dont want to make the classic plain bethesda village but something more cool and unique setup...
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I spent the latest time to detail the city and a bit the landscape but I run into some bugs that are slowing down the work like some crashes that I dunno what are due to , if someone is expert in this may be could give me some sugestions on what coudl cause some random crashes in the mod , I have created some new content like new flags , banners , retextured items new ice , and some other stuff but all seem to work fine in game and in CK tough I get sometimes crashes on loading CK and random crashes in playing the mod ...

 

I have anyway decided to publish a small video with a possible music I have chosen for the theme of the land if I will be able to get it into the game , it's a royality free music so shouln't be any problems ...

 

meanwhile I am publishing the video on youtube , the video features a very small portion of the detailed city ... hope you will like ....

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http://img607.imageshack.us/img607/567/icepath.jpg

 

For some weird reason ingame the distance is way smaller than in CK so you can't see the icey mountain on the distant left and the long ice flats toward the northern sea ....

 

this is the Ice Cairn location , a Cairn made with ice blocks near an Old Whale skeleton trapped in the Ice path ...

 

I will have to increase tough the distance fog when I discover how if someone hknows how let me know ... I will also have to create a weather system for the different regions ....

 

 

 

BTW the lods for object are still messed up when created and here is no news on tBethesda will to fix this or any talented programmer interested in it but it is clearly a stopper for any serious big landscape modding because all the distant buildings and trees or items won't just look right ....

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Some new Detailing pics ....

 

Just wanted to say that The stuff isn't placed there at random ...

 

I am trying to figure out how to make the interiors really dark so to need a real lightsource and not magical Vanilla ligthning from nowhere ...

 

http://img13.imageshack.us/img13/1729/detailsxg.jpg

 

http://img26.imageshack.us/img26/3015/details1e.jpg

 

http://img207.imageshack.us/img207/2998/details2z.jpg

 

http://img545.imageshack.us/img545/9219/details3o.jpg

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