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Issgard


PrometheusTS

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Those are relly nice ... I may tak inspiration from them... Can u make also some hield sketches? Or arrows for salhrim or skysteel?
Sure wont take long, Salhrim ? im pretty sure that's somewhere in the pages of this topic but could you just pm or just give me a short summary ?

 

Stalhrim --->

 

For informations on Lore :

 

Issgard (Skyrim mod)

 

http://prometheusmod.proboards.com/index.cgi?board=general&action=display&thread=5&page=2

 

Solstheim 4E (Skyrim mod)

 

http://www.darkcreations.org/forums/forum/194-lore-and-writing/

 

Bloodmoon Solstheim (Morrowind Bethesda)

 

http://www.uesp.net/wiki/Bloodmoon:Raw_Stalhrim

 

 

@Prometheus:A quick thought:The craftable material "stalhrim" has been mentioned here, and the smith-crafting of gear from it, and this intrigues me. Unless it is absolutely "lore-mandatory", I'd like to see stalhrim, if possible, as a "NON-finite" ore, but still rare, time-consuming and difficult to obtain.If you're willing and interested, I Imagined something like a very remote, difficult and treachrous cave or dungeon, well guarded with nasty things, :verymad: :pirate: :devil: :ninja: (possibly respawning to keep things interesting.....) but at the end, in the deepest grotto, a single, concealed, mineable ore vein of this rarest and precious craftable material.The ore vein's respawn time could be at least five days or more, to emphasize it's rarity, allthough this probably wouldn't be very lore-accurate, would it? :D .......Cheers!

The Stalhrim it is tought to be non respawning , but the Ore shoudl be more abundant than the one in Solstheim as by the lore construction the great meteoritic impact on Atmora should have shattered the main block into several pieces that falled here and there on the neightbouring lands like Issgard and Solstheim , there in theory should not be a mine for Stalhrim but random pieces scattered around on surface ...

 

the same coudl be said for Fulgurite that instead is coming out of Lightning and iron but still could also be coming from volcanic activity so a fulgurite mine is plausible ... a mine for stalhrim could be considered eventually to mine a big piece of stalhrim that intruded inside the land ...

 

Hello! Really love how this mod is coming along! :) I have a few suggestions for item stats if you're still looking for suggestions (tell me if you can't do custom enchantments):DovahmaarIf one-handed:Damage: 14Weight: 15 Enchantment: Dovaah Aus (Dragon, Suffer). Weapon deals 20 additional damage to Health, Magicka and Stamina. Weapon damage increased by 6 when fighting dragons. If two-handed: Damage: 23Weight: 25Enchantment: Dovaah Aus (Dragon, Suffer). Weapon deals 20 additional damage to Health, Magicka and Stamina. Weapon damage increased by 7 when fighting dragons.Yah AlDamage: 19Weight: 20Enchantment: Dovaah Meyz Joor (Dragon, Become Mortal). Weapon deals 20 additional damage to Health, Magicka and Stamina. Weapon damage increased by 4 when fighting dragons. Arrows fired from this bow have the same effect as Dragonrend (not sure if last part is possible, but I have seen Fus Ro Dah arrows)Jade Shield (heavy?)Armor: 32Weight: 15 Enchantment: Yol Liivrah (Fire, Diminish). Shield fortifies Block by 10. Armor increased by 8 when fighting dragons. When shield is raised, fire resistance doubles.Final item suggestion:Lahtuz ( (Magicka Blade)Weapon type: One handed Spear (is it possible to lock the other hand so it can only cast spells?)Appearance: Hamma's awesome staff/spear sketch. (so it will be used like a melee staff)Damage: 16, same speed as a mace.Weight: 20Enchantment: Onik Lah (Old Magic). Destruction Spells wielded in other hand deals 30 additional damage. The spear itself deals 4 additional damage against Dragons.Hope these helped you in some small way. :)

 

Very good sugestion sespecially on shield and spear , as for Dovahmaar I tought to add possible multiple spells according tothe Type of Dragon trapped ... the Shield should have the ability to Trap Dragonsouls if I will be able to script it so to reuse later ...

 

The spear I am aiting still bethesda to come out with them as I will need their implementations to know how they work but by the small video fo game jam seems it requires two hands ....

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Here are the other 3 variants of the Issgardan Helmet that will siden with the other Hood you have already seen ...

 

so In order from left to right there is the chainmail helmet , chainmail mask helmet , chainmail facemask helmet

 

 

http://img163.imageshack.us/img163/6772/helmets.jpg

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Here are the other 3 variants of the Issgardan Helmet that will siden with the other Hood you have already seen ...

 

so In order from left to right there is the chainmail helmet , chainmail mask helmet , chainmail facemask helmet

 

 

http://img163.imageshack.us/img163/6772/helmets.jpg

 

How about an open faced helmet, a half mask helmet (with the plate of the middle, and finally the facemask helmet?

 

I know you want to give people some reallistic style, but roleplaying speaking, watching the mouth of NPC's move while they speak helps creating the experience, IMHO.

 

The helmets look awesome, anyway!

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I didn't understood your sugestion the one on left has already a half facemask ... but here are the Updated versions .....

 

 

http://img600.imageshack.us/img600/9696/helmetsk.jpg

 

I was just saying that it would be also nice to have a helmet that wouldn´t cover the face. But nevermind that, they look really great how they are.

 

Perhaps a variant openfaced with the metal eyebrows...

Edited by guinolas
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I was just saying that it would be also nice to have a helmet that wouldn´t cover the face. But nevermind that, they look really great how they are.

 

Perhaps a variant openfaced with the metal eyebrows...

 

The one on the far left is an open-faced helmet - the head you can see inside is only temporary (I assume it's to help with proportions while modelling).

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I was just saying that it would be also nice to have a helmet that wouldn´t cover the face. But nevermind that, they look really great how they are.

 

Perhaps a variant openfaced with the metal eyebrows...

 

The one on the far left is an open-faced helmet - the head you can see inside is only temporary (I assume it's to help with proportions while modelling).

 

When I meant open-faced, I was thinking on something that showed all the face, without the eye protection. I know that the head inside is temporary, that is visible. Even if I had any doubt, just needed to look the right helmet to be aware of it ;)

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This mod look very well done, and with an experienced modder such as you working on this, i have no doubt this will be a great mater pieces !

I only have a question, i hav'nt went trough all the post, is there a completition range so far... (i means is this close to release or anything ?)

 

Thanks, and keep doing differently !

Reaper

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