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Issgard


PrometheusTS

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ok so basically the Navmesh bug is solved?

 

The only one that needs to be fixed for my mod to work then is the Distant lod , when I create them I constantly get random results ending with mountain textures on the nord walls or ice textures on lod mountains and so on ... usually the mountains get the proper lods and sometimes the objects do too but the messed up ones usually are the nordic stuff especially the big exterior platforms ... but whne something goes right the other goes not and Ineed to redo , but never got all fine so far and anyway everytime I add new stuff I need toredo the lods ...

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@PROMETHEUS_ts :

 

I do not have a "final solution" for the LOD problem but as you said:

 

 

but never got all fine so far and anyway everytime I add new stuff I need toredo the lods ...

 

the LOD that you make the first time needs to be DELETED everytime you re-make the LOD because some things (the LOD files .bnt or something like that as extension) will overwrite ON the old files so it's like having two layers of the same LOD but with different settings.. Im not good at explaining technicalities like those but I think that is why..

 

What you have to do is simple (and takes time, so go and watch a movie XD).. If you want to re-do the LOD so that it actually WORKS CORRECTLY just DELETE THE OLD FOLDERS (example, Data/Textures/Terrain/Issgard/ ... and the

 

same for Meshes) and than go to the CK, World LOD -> Terrain, Static, Trees -> Normal and Diffuse -> Source and Compressed -> Generate.

 

 

That SHOULD do the trick!

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So you're using a few water/waterfall/stream effects for givin' the view of an ongoing ship simulation? :) That's kinda cool, ye, work on them some more to make the more realistic and it'll be great! (btw, you are playing with an italian skyrim so I assume you're italian? u.u)
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