Moksha8088 Posted December 1, 2017 Share Posted December 1, 2017 Just entering Publik Occurrences to talk with Piper. Piper says, "Well, well, Nicky Valentine walks into..." and the game crashes. It crashed 8 times in a row. What can I do to either prevent the crash or advance the game beyond the crash point? I have no idea what is causing the crashes. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 1, 2017 Share Posted December 1, 2017 You should provide a list of your mods. Without it could be the moon, the stars, or your goldfish. Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 1, 2017 Author Share Posted December 1, 2017 You should provide a list of your mods. Without it could be the moon, the stars, or your goldfish.SharraShimada, if you think that would truly help then I will oblige. Never posted such a list before, so any analysis will be fun other than perhaps an unnatural attraction to quest mods. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 Robot Home Defence.esm10 a Quieter Settlements - Wasteland Workshop.esp11 b Quieter Settlements - Vanilla.esp12 c Quieter Settlements - Contraptions.esp13 d FogHarborLite.esp14 e UntintedScopeVision_Both.esp15 f EssentialNamedSettlers.esp16 10 SaveManager.esp17 11 AzarPonytailHairstyles.esp18 12 KSHairdos.esp19 13 AIO SS.esp20 14 VeryRichMerchants.esp21 15 RingOfLowMaintenance.esp22 16 EasyHacking.esp23 17 Gen3Nick Human Eyes.esp24 18 LovingCait.esp25 19 LovingCurie_1.0.3b.esp26 1a Clean Water - Tropical.esp27 1b Armorsmith Extended.esp28 1c HappyMaker.esp29 1d Cleaner Goodneighbor Indoor and Outdoor (No Fog).esp30 1e M.D. Wolfe's Comic Book Suppressors.esp31 1f CleanSettlement Beds.esp32 20 Tesla Double up.esp33 21 TinaDeLucaSettlerVoiced.esp34 22 NoAffinityCooldown.esp35 23 Skip DIMA memories.esp36 24 SkjAlert_All_DLC.esp37 25 Grasslands - Healthy.esp38 26 FO4 Seasons - Spring - AllDLC.esp39 27 MakanarWeightBase80000.esp40 28 MakanarWeightStrength500.esp41 29 DD_Khassar_De_Templari_Increased_build.esp42 2a .44 to .50 cal.esp43 2b THBrows.esp44 2c SaveAcadiaFromBoS.esp45 2d Cleaner Nuka-World Environment.esp46 2e BrighterSettlementLights_ExtraBrightv1.1.esp47 2f SuperAffinity.esp48 30 SuperAffinitySeason.esp49 31 VisibleCompanionAffinity.esp50 32 CBBE.esp51 33 DavesPoses.esp52 34 FogOut - Exterior - All DLC.esp53 35 SummonCompanions.esp54 36 AA Better Companions - No Conflicts.esp55 37 LovingPiper.esp56 38 Jetpack Overhaul.esp57 39 NanoSuit.esp58 3a NanoSuit_AWKCR_AE.esp59 3b Jetpack Overhaul - NanoSuit AWKCR AE.esp60 3c Jetpack Overhaul - NanoSuit.esp61 3d Sneak Rank 5 Perk - Subtle Effect.esp62 3e pipboyspotlight.esp63 3f Yellow300%NoShadows.esp64 40 300%NoShadows.esp65 41 Buildable_PAFrames.esp66 42 Clean Wasteland Workshop.esp67 43 zz_Automatron_Robots.esp68 44 LooksMenu.esp69 45 Sanctuary Hills Restored.esp70 46 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp71 47 GAGalleria.esp72 48 More detailed perk description dlc version.esp73 49 3DNPC_FO4.esp74 4a Cleaner Diamond City Indoor and Outdoor (No Fog).esp75 4b Remove Interior Fog - All Dlc.esp76 4c Eli_Faction Housing Overhaul - V81.esp77 4d FogOut - Interiors - All DLC.esp78 4e NationalParkMainBuildingRebuilt.esp79 4f FaceMaxson.esp80 50 Cleaner Far Harbor Environment Indoor and Outdoor (No Fog).esp81 51 CleanSettlement Greenhouse.esp82 52 Cleaner Prydwen Environment (No Fog).esp83 53 The Collector's Guides AIO.esp84 54 FallComplete.esp85 55 MDFHangmansAlleyClean_v2r1.esp86 56 AA FusionCityRising.esp87 57 IcebreakerCDO-Piper.esp88 58 Campsite.esp89 59 Campsite-AWKCR.esp90 5a EveryonesBestFriend.esp91 5b AA FCR Companion Locator.esp92 5c Cleaner Railroad HQ Environment (No Fog).esp93 5d FV20_Triss.esp94 5e 3DNPC_FO4_DLC.esp95 5f SkipHSH1_6.esp96 60 OutcastsAndRemnants.esp97 61 Home Plate Improvements.esp98 62 Firelance2.5.esp99 63 AtlasSummit.esp100 64 LevelersBunker.esp101 65 SancResPrecullData.esp102 66 CheatTerminal.esp103 67 RRTV_FizztopGrilleEnhancements.esp104 68 CroupSettlerRescue.esp105 69 3DNPC_FO4Settler.esp106 6a RadiationProtector.esp107 6b Eli_Faction Housing Overhaul - Railroad HQ.esp108 6c ShezFarHarborHome.esp109 6d AR_DLC01.esp110 6e Clean and Simple - Settlements Startup.esp111 6f Vivid Fallout - All in One - 2k.esp112 70 ellen.esp113 71 WilkesEstate.esp114 72 Eli_MarlboroughHouse.esp115 73 llamaCompanionHeather.esp116 74 llamaCompanionHeather-VIS-AE Patch.esp117 75 Radrose Usability Enhancements.esp118 76 Armorsmith All DLCs Patch.esp119 77 Workshop turrets invulnerable.esp120 78 AtomicRadio.esp121 79 Radrose Usability - Workbench Perk Requirements + Armorsmith.esp122 7a Radrose - Valdacil Patch - 3DNPC_FO4.esp123 7b Radrose - Valdacil Patch - AA FusionCityRising.esp124 7c Radrose - Valdacil Patch - Armorsmith Extended.esp125 7d Radrose - Valdacil Patch - Campsite.esp126 7e Radrose - Valdacil Patch - ellen.esp127 7f Radrose - Valdacil Patch - DavesPoses.esp128 80 Radrose - Valdacil Patch - FallComplete.esp129 81 Radrose - Valdacil Patch - LevelersBunker.esp130 82 Radrose - Valdacil Patch - OutcastsAndRemnants.esp131 83 Radrose - Valdacil Patch - SaveManager.esp132 84 Radrose - Valdacil Patch - visiblecompanionaffinity.esp133 85 SatelliteWorldMap.esp I've been playing other quests and leaving crash point for Reunions alone. However, I did locate the Setstage code to finish the Reunions quest. Link to comment Share on other sites More sharing options...
SirTwist Posted December 1, 2017 Share Posted December 1, 2017 Okay, a few things, this mod list looks like it needs some work. Move all patches and things you are patching around. Put Valdacii's mod first, then the first mod that needs a patch, then the patch, and so on. This will help things a little. Also, watch companion mods, and affinity ones. Sometimes they can mess things up. Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 2, 2017 Author Share Posted December 2, 2017 I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City. However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place. Does anyone know how I could get Nick Valentine back on track? Link to comment Share on other sites More sharing options...
willyb9 Posted December 2, 2017 Share Posted December 2, 2017 I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City. However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place. Does anyone know how I could get Nick Valentine back on track?you can try resetting his AI by shooting/attacking him til he gets knocked out, like he'll just sit there on the ground for a few seconds until his health recovers and he gets back up.this has worked for me before, albeit in a different scenario than the one you're in currently, and has also worked for me with deacon when he wouldn't open the vault to get dr carrington's prototype during Tradecraft. it seems to a pretty good way to fix vanilla companions who are bugging out for whatever reason. may be worth noting that when i had to reset nick's AI, he initially turned hostile towards me, i think since i hadn't recruited him as a companion yet? it's been a little while though so i sort of forget, unfortunately. i fast travelled away though and maybe even waited a couple of in-game days, but when i went to valentine's detective agency the next time, everything was functioning as expected and didn't have any problems with him after that.hope this helps Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 2, 2017 Author Share Posted December 2, 2017 If only it didn't crash every single time I entered Publick Occurrences. I tried the setstage to advance the quest again. Nick would not follow to Good Neighbor. When I talked to Dr, Amari, Nick appeared and said his lines, but never sat in the chair since he reverted to busy again. I guess he is still caught up in the Reunions quest. The memory lounger apparently does not work properly if Nick is not functioning right. Went back to an earlier save. Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 5, 2017 Author Share Posted December 5, 2017 I'm thinking at this point that I need to try a back to back setstage for Reunions and Dangerous Minds. I guess this bug at Piper's place will also screw up one of the quests from Tales from the Commonwealth. Link to comment Share on other sites More sharing options...
Yulliah Posted December 8, 2017 Share Posted December 8, 2017 It is very possible that one of the quest mods messed with the ref aliases that affect Nick Valentine... If they used a forced ref instead of allowing reserved references, the game might not be able to properly load Nick's quest Alias for any other quests he is involved in. Especially if the mod maker made the quest run from the start of the game... Only advice is to disable all those quest mods, see if the problem persists (use a previous save as this one might be affected.) and if the problem is solved, test which mod it was by process of elimination...(If you go to the mods pages and check the bug tab, there might be others who've experienced a similar thing) EDIT: a quest mod is the most likely culprit for a bug like this... When you build a quest and want to use an NPC, you create a reference in what quest to that NPC. However, unless you allow it, only one quest can run a reference, basically. Namely the first one that takes it. You have to allow the alias to use a reference that is already reserved by another quest. However, there are scripting things you can do to force that alias to load a reference even if it was already reserved by another quest. However, this can lead to problems like the one you are experiencing... I'm not entirely sure how it works exactly, because I'm not an expert, I'm basically repeating what others told me when I was making my quest about what NOT to do as it would cause problems... But as I think you're not going to dive into the creating kit and solve the issue, getting rid of the mod that caused it and alerting the modder would be your best choice... Link to comment Share on other sites More sharing options...
Moksha8088 Posted December 12, 2017 Author Share Posted December 12, 2017 Yulliah, that might be easier said than done. I have a couple of new quest mods that may or may not involve Nick. Having not played them I have no idea. Tales from the Commonwealth does have a scene inside Piper's place much later on, but it does not involve Nick, so I am at a loss on knowing which mod to disable. I've been busy with other quests, but I need to return and finish the last scene in Reunions before too long. My guess is that I will have to do the setstage stuff for both Reunions and Dangerous Minds. Not sure if Nick or Piper will be available after that. The Railroad, Brotherhood, and Institute quests are dependent on finishing those two quests. Also, wish I had more saves on file. Don't quite understand why the hard saves disappear after a while. Link to comment Share on other sites More sharing options...
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