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Help! Game crashing at specific point.


Moksha8088

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Just entering Publik Occurrences to talk with Piper. Piper says, "Well, well, Nicky Valentine walks into..." and the game crashes. It crashed 8 times in a row.

 

What can I do to either prevent the crash or advance the game beyond the crash point?

 

I have no idea what is causing the crashes.

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You should provide a list of your mods. Without it could be the moon, the stars, or your goldfish.

SharraShimada, if you think that would truly help then I will oblige. Never posted such a list before, so any analysis will be fun other than perhaps an unnatural attraction to quest mods.

 

 

0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCWorkshop01.esm

3 3 DLCCoast.esm

4 4 DLCWorkshop02.esm

5 5 DLCWorkshop03.esm

6 6 DLCNukaWorld.esm

7 7 Unofficial Fallout 4 Patch.esp

8 8 ArmorKeywords.esm

9 9 Robot Home Defence.esm

10 a Quieter Settlements - Wasteland Workshop.esp

11 b Quieter Settlements - Vanilla.esp

12 c Quieter Settlements - Contraptions.esp

13 d FogHarborLite.esp

14 e UntintedScopeVision_Both.esp

15 f EssentialNamedSettlers.esp

16 10 SaveManager.esp

17 11 AzarPonytailHairstyles.esp

18 12 KSHairdos.esp

19 13 AIO SS.esp

20 14 VeryRichMerchants.esp

21 15 RingOfLowMaintenance.esp

22 16 EasyHacking.esp

23 17 Gen3Nick Human Eyes.esp

24 18 LovingCait.esp

25 19 LovingCurie_1.0.3b.esp

26 1a Clean Water - Tropical.esp

27 1b Armorsmith Extended.esp

28 1c HappyMaker.esp

29 1d Cleaner Goodneighbor Indoor and Outdoor (No Fog).esp

30 1e M.D. Wolfe's Comic Book Suppressors.esp

31 1f CleanSettlement Beds.esp

32 20 Tesla Double up.esp

33 21 TinaDeLucaSettlerVoiced.esp

34 22 NoAffinityCooldown.esp

35 23 Skip DIMA memories.esp

36 24 SkjAlert_All_DLC.esp

37 25 Grasslands - Healthy.esp

38 26 FO4 Seasons - Spring - AllDLC.esp

39 27 MakanarWeightBase80000.esp

40 28 MakanarWeightStrength500.esp

41 29 DD_Khassar_De_Templari_Increased_build.esp

42 2a .44 to .50 cal.esp

43 2b THBrows.esp

44 2c SaveAcadiaFromBoS.esp

45 2d Cleaner Nuka-World Environment.esp

46 2e BrighterSettlementLights_ExtraBrightv1.1.esp

47 2f SuperAffinity.esp

48 30 SuperAffinitySeason.esp

49 31 VisibleCompanionAffinity.esp

50 32 CBBE.esp

51 33 DavesPoses.esp

52 34 FogOut - Exterior - All DLC.esp

53 35 SummonCompanions.esp

54 36 AA Better Companions - No Conflicts.esp

55 37 LovingPiper.esp

56 38 Jetpack Overhaul.esp

57 39 NanoSuit.esp

58 3a NanoSuit_AWKCR_AE.esp

59 3b Jetpack Overhaul - NanoSuit AWKCR AE.esp

60 3c Jetpack Overhaul - NanoSuit.esp

61 3d Sneak Rank 5 Perk - Subtle Effect.esp

62 3e pipboyspotlight.esp

63 3f Yellow300%NoShadows.esp

64 40 300%NoShadows.esp

65 41 Buildable_PAFrames.esp

66 42 Clean Wasteland Workshop.esp

67 43 zz_Automatron_Robots.esp

68 44 LooksMenu.esp

69 45 Sanctuary Hills Restored.esp

70 46 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp

71 47 GAGalleria.esp

72 48 More detailed perk description dlc version.esp

73 49 3DNPC_FO4.esp

74 4a Cleaner Diamond City Indoor and Outdoor (No Fog).esp

75 4b Remove Interior Fog - All Dlc.esp

76 4c Eli_Faction Housing Overhaul - V81.esp

77 4d FogOut - Interiors - All DLC.esp

78 4e NationalParkMainBuildingRebuilt.esp

79 4f FaceMaxson.esp

80 50 Cleaner Far Harbor Environment Indoor and Outdoor (No Fog).esp

81 51 CleanSettlement Greenhouse.esp

82 52 Cleaner Prydwen Environment (No Fog).esp

83 53 The Collector's Guides AIO.esp

84 54 FallComplete.esp

85 55 MDFHangmansAlleyClean_v2r1.esp

86 56 AA FusionCityRising.esp

87 57 IcebreakerCDO-Piper.esp

88 58 Campsite.esp

89 59 Campsite-AWKCR.esp

90 5a EveryonesBestFriend.esp

91 5b AA FCR Companion Locator.esp

92 5c Cleaner Railroad HQ Environment (No Fog).esp

93 5d FV20_Triss.esp

94 5e 3DNPC_FO4_DLC.esp

95 5f SkipHSH1_6.esp

96 60 OutcastsAndRemnants.esp

97 61 Home Plate Improvements.esp

98 62 Firelance2.5.esp

99 63 AtlasSummit.esp

100 64 LevelersBunker.esp

101 65 SancResPrecullData.esp

102 66 CheatTerminal.esp

103 67 RRTV_FizztopGrilleEnhancements.esp

104 68 CroupSettlerRescue.esp

105 69 3DNPC_FO4Settler.esp

106 6a RadiationProtector.esp

107 6b Eli_Faction Housing Overhaul - Railroad HQ.esp

108 6c ShezFarHarborHome.esp

109 6d AR_DLC01.esp

110 6e Clean and Simple - Settlements Startup.esp

111 6f Vivid Fallout - All in One - 2k.esp

112 70 ellen.esp

113 71 WilkesEstate.esp

114 72 Eli_MarlboroughHouse.esp

115 73 llamaCompanionHeather.esp

116 74 llamaCompanionHeather-VIS-AE Patch.esp

117 75 Radrose Usability Enhancements.esp

118 76 Armorsmith All DLCs Patch.esp

119 77 Workshop turrets invulnerable.esp

120 78 AtomicRadio.esp

121 79 Radrose Usability - Workbench Perk Requirements + Armorsmith.esp

122 7a Radrose - Valdacil Patch - 3DNPC_FO4.esp

123 7b Radrose - Valdacil Patch - AA FusionCityRising.esp

124 7c Radrose - Valdacil Patch - Armorsmith Extended.esp

125 7d Radrose - Valdacil Patch - Campsite.esp

126 7e Radrose - Valdacil Patch - ellen.esp

127 7f Radrose - Valdacil Patch - DavesPoses.esp

128 80 Radrose - Valdacil Patch - FallComplete.esp

129 81 Radrose - Valdacil Patch - LevelersBunker.esp

130 82 Radrose - Valdacil Patch - OutcastsAndRemnants.esp

131 83 Radrose - Valdacil Patch - SaveManager.esp

132 84 Radrose - Valdacil Patch - visiblecompanionaffinity.esp

133 85 SatelliteWorldMap.esp

 

 

I've been playing other quests and leaving crash point for Reunions alone. However, I did locate the Setstage code to finish the Reunions quest.

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Okay, a few things, this mod list looks like it needs some work. Move all patches and things you are patching around. Put Valdacii's mod first, then the first mod that needs a patch, then the patch, and so on. This will help things a little. Also, watch companion mods, and affinity ones. Sometimes they can mess things up.

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I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City.

 

However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place.

 

Does anyone know how I could get Nick Valentine back on track?

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I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City.

 

However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place.

 

Does anyone know how I could get Nick Valentine back on track?

you can try resetting his AI by shooting/attacking him til he gets knocked out, like he'll just sit there on the ground for a few seconds until his health recovers and he gets back up.

this has worked for me before, albeit in a different scenario than the one you're in currently, and has also worked for me with deacon when he wouldn't open the vault to get dr carrington's prototype during Tradecraft. it seems to a pretty good way to fix vanilla companions who are bugging out for whatever reason.

 

may be worth noting that when i had to reset nick's AI, he initially turned hostile towards me, i think since i hadn't recruited him as a companion yet? it's been a little while though so i sort of forget, unfortunately. i fast travelled away though and maybe even waited a couple of in-game days, but when i went to valentine's detective agency the next time, everything was functioning as expected and didn't have any problems with him after that.

hope this helps

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If only it didn't crash every single time I entered Publick Occurrences. I tried the setstage to advance the quest again. Nick would not follow to Good Neighbor. When I talked to Dr, Amari, Nick appeared and said his lines, but never sat in the chair since he reverted to busy again. I guess he is still caught up in the Reunions quest. The memory lounger apparently does not work properly if Nick is not functioning right.

 

Went back to an earlier save.

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It is very possible that one of the quest mods messed with the ref aliases that affect Nick Valentine... If they used a forced ref instead of allowing reserved references, the game might not be able to properly load Nick's quest Alias for any other quests he is involved in. Especially if the mod maker made the quest run from the start of the game...

 

Only advice is to disable all those quest mods, see if the problem persists (use a previous save as this one might be affected.) and if the problem is solved, test which mod it was by process of elimination...

(If you go to the mods pages and check the bug tab, there might be others who've experienced a similar thing)

 

EDIT: a quest mod is the most likely culprit for a bug like this... When you build a quest and want to use an NPC, you create a reference in what quest to that NPC. However, unless you allow it, only one quest can run a reference, basically. Namely the first one that takes it. You have to allow the alias to use a reference that is already reserved by another quest. However, there are scripting things you can do to force that alias to load a reference even if it was already reserved by another quest. However, this can lead to problems like the one you are experiencing... I'm not entirely sure how it works exactly, because I'm not an expert, I'm basically repeating what others told me when I was making my quest about what NOT to do as it would cause problems... But as I think you're not going to dive into the creating kit and solve the issue, getting rid of the mod that caused it and alerting the modder would be your best choice...

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Yulliah, that might be easier said than done. I have a couple of new quest mods that may or may not involve Nick. Having not played them I have no idea. Tales from the Commonwealth does have a scene inside Piper's place much later on, but it does not involve Nick, so I am at a loss on knowing which mod to disable.

 

I've been busy with other quests, but I need to return and finish the last scene in Reunions before too long. My guess is that I will have to do the setstage stuff for both Reunions and Dangerous Minds. Not sure if Nick or Piper will be available after that. The Railroad, Brotherhood, and Institute quests are dependent on finishing those two quests.

 

Also, wish I had more saves on file. Don't quite understand why the hard saves disappear after a while.

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