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Help! Game crashing at specific point.


Moksha8088

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Just entering Publik Occurrences to talk with Piper. Piper says, "Well, well, Nicky Valentine walks into..." and the game crashes. It crashed 8 times in a row.

 

What can I do to either prevent the crash or advance the game beyond the crash point?

 

I have no idea what is causing the crashes.

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  On 12/1/2017 at 1:25 AM, SharraShimada said:

You should provide a list of your mods. Without it could be the moon, the stars, or your goldfish.

SharraShimada, if you think that would truly help then I will oblige. Never posted such a list before, so any analysis will be fun other than perhaps an unnatural attraction to quest mods.

 

 

  Reveal hidden contents

 

 

I've been playing other quests and leaving crash point for Reunions alone. However, I did locate the Setstage code to finish the Reunions quest.

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Okay, a few things, this mod list looks like it needs some work. Move all patches and things you are patching around. Put Valdacii's mod first, then the first mod that needs a patch, then the patch, and so on. This will help things a little. Also, watch companion mods, and affinity ones. Sometimes they can mess things up.

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I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City.

 

However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place.

 

Does anyone know how I could get Nick Valentine back on track?

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  On 12/2/2017 at 1:05 AM, Moksha8088 said:

I tried the Setstage command to complete Reunions and it also started the next quest to see Dr. Amari in Diamond City.

 

However, Nick did not appear and when I summoned him, I could not talk to him with the notation that he was busy. So I reverted back to a hard save right outside Piper's place.

 

Does anyone know how I could get Nick Valentine back on track?

you can try resetting his AI by shooting/attacking him til he gets knocked out, like he'll just sit there on the ground for a few seconds until his health recovers and he gets back up.

this has worked for me before, albeit in a different scenario than the one you're in currently, and has also worked for me with deacon when he wouldn't open the vault to get dr carrington's prototype during Tradecraft. it seems to a pretty good way to fix vanilla companions who are bugging out for whatever reason.

 

may be worth noting that when i had to reset nick's AI, he initially turned hostile towards me, i think since i hadn't recruited him as a companion yet? it's been a little while though so i sort of forget, unfortunately. i fast travelled away though and maybe even waited a couple of in-game days, but when i went to valentine's detective agency the next time, everything was functioning as expected and didn't have any problems with him after that.

hope this helps

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If only it didn't crash every single time I entered Publick Occurrences. I tried the setstage to advance the quest again. Nick would not follow to Good Neighbor. When I talked to Dr, Amari, Nick appeared and said his lines, but never sat in the chair since he reverted to busy again. I guess he is still caught up in the Reunions quest. The memory lounger apparently does not work properly if Nick is not functioning right.

 

Went back to an earlier save.

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It is very possible that one of the quest mods messed with the ref aliases that affect Nick Valentine... If they used a forced ref instead of allowing reserved references, the game might not be able to properly load Nick's quest Alias for any other quests he is involved in. Especially if the mod maker made the quest run from the start of the game...

 

Only advice is to disable all those quest mods, see if the problem persists (use a previous save as this one might be affected.) and if the problem is solved, test which mod it was by process of elimination...

(If you go to the mods pages and check the bug tab, there might be others who've experienced a similar thing)

 

EDIT: a quest mod is the most likely culprit for a bug like this... When you build a quest and want to use an NPC, you create a reference in what quest to that NPC. However, unless you allow it, only one quest can run a reference, basically. Namely the first one that takes it. You have to allow the alias to use a reference that is already reserved by another quest. However, there are scripting things you can do to force that alias to load a reference even if it was already reserved by another quest. However, this can lead to problems like the one you are experiencing... I'm not entirely sure how it works exactly, because I'm not an expert, I'm basically repeating what others told me when I was making my quest about what NOT to do as it would cause problems... But as I think you're not going to dive into the creating kit and solve the issue, getting rid of the mod that caused it and alerting the modder would be your best choice...

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Yulliah, that might be easier said than done. I have a couple of new quest mods that may or may not involve Nick. Having not played them I have no idea. Tales from the Commonwealth does have a scene inside Piper's place much later on, but it does not involve Nick, so I am at a loss on knowing which mod to disable.

 

I've been busy with other quests, but I need to return and finish the last scene in Reunions before too long. My guess is that I will have to do the setstage stuff for both Reunions and Dangerous Minds. Not sure if Nick or Piper will be available after that. The Railroad, Brotherhood, and Institute quests are dependent on finishing those two quests.

 

Also, wish I had more saves on file. Don't quite understand why the hard saves disappear after a while.

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