MaSt3RofDraGOns Posted March 31, 2018 Share Posted March 31, 2018 ^^^ This. I second. Maybe a radroach alternate for those without DLC. Mirelurk Queens could spawn a mess ton of hatchlings. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted April 3, 2018 Share Posted April 3, 2018 ^^^ This. I second. Maybe a radroach alternate for those without DLC. Mirelurk Queens could spawn a mess ton of hatchlings. This I could see, behemoths I couldn't really see anything other than bloodworms. Not even radroaches though, makes no sense. Don't want to request a "lore friendly" option (though I would rather a "no extras" option instead as I am very happy that this is still even a WIP), I force my early level characters into survival, extra spawns, no handicaps, and no extras to start with, and actually increased legendary spawn rates. Makes for an overly punishing experience, and even at level 20, a few radroaches in melee range get dangerous real quick. I stack it heavily against me. I don't think I need anything else trying to kill me at this point. Link to comment Share on other sites More sharing options...
Crankymcduff Posted April 3, 2018 Share Posted April 3, 2018 Been using the old version without too many issues so far and it made the game way more fun. Except for the RR Vertibirds attacking my settlements for no reason I can think of(had to disable those..) :P That aside, finding out that you're continuing this just made my day. Thank you for doing this and I look forward to updates! Link to comment Share on other sites More sharing options...
MaSt3RofDraGOns Posted April 5, 2018 Share Posted April 5, 2018 Don't get me wrong, survival with Horizon 1.4.8 veteran difficulty, WotC, True Storms, and legendary rates double the base, is an absolute nightmare, but that's the way I like my games. If it ever gets to the point where I'm not literally fighting for my life, it gets dull. Lore wise radroaches don't make much sense, but for the sake of gameplay, I feel it would add a degree of challenge to behemoth fights [Personally I vote to include bloodworms, hatchlings, and radroaches as options for the mod for those with DLC and like a little extra in their battles]. As it stands, WotC is the only reason I have to carry tons of supplies at all times. Horizon heavily influences things, but by level 25 to 50 you are nearing demigod status. WotC and the legendary boosts help prevent this. Granted, I heavily favor stealth for outdoors and tend to let the various armies kill each other while picking off the legendaries, and indoors I rely on my boomstick, drugs, and grenades. Game stability is of a concern, but I've finally got it down to 1 crash per 8 hours after joining the dark side [ini configs]. Link to comment Share on other sites More sharing options...
SMB92 Posted April 5, 2018 Author Share Posted April 5, 2018 The more I think about that request, the more I don't really like it, even more so from the the actual engines perspective. I find it really unimmersive to see actors pop in from no where, I wouldn't want to see it in my mod if I could help it. And no it wouldn't make sense to spawn roaches out of Behemoth, and coding this to work without putting a script on the ActorBase themselves is something I don't think I want to do, well at least I don't think it's worth it. I really don't want to have to check the scale of an ambiguous enemy just to do this, and then see s#*! popping in from nowhere lol. Link to comment Share on other sites More sharing options...
MaSt3RofDraGOns Posted April 6, 2018 Share Posted April 6, 2018 It sounds like a fun idea, but it would really kill lore. Bloodworms, if anything, would make sense, and hatchlings for the Queen, but considering the already literal armies I face on a daily basis, it may be unnecessary, this coming from the old WotC [also because this game engine already hates itself let alone the extra scripts and spawns mods add]. At the end of the day it's "your" mod, and I have no doubt that it will be anything less than awesome. Really, all I want is a WotC with a little TLC. The extras you are giving us is just icing on the cake. Link to comment Share on other sites More sharing options...
Nekota Posted April 6, 2018 Share Posted April 6, 2018 Very excited about this mod's development and release. How goes it so far? It sounds like, from the above interactions, that the mod is nearly ready (or did I misunderstand)? Link to comment Share on other sites More sharing options...
ArchmageMC Posted April 9, 2018 Share Posted April 9, 2018 Yeah, whats the TDLR on a stable testing version? I wanna get rid of the save bloat that is WotC. Link to comment Share on other sites More sharing options...
MaSt3RofDraGOns Posted April 10, 2018 Share Posted April 10, 2018 (edited) Very excited about this mod's development and release. How goes it so far? It sounds like, from the above interactions, that the mod is nearly ready (or did I misunderstand)? Save bloat is going to continue. Some mods will make it worse, some might not effect it at all. WotC and mods like it will most certainly add to it. Even with 215 mods active my current save is sitting at 28MB while one of my vanilla no DLC saves is around 10MB [Horizon, Sim Settlements, WotC to name a few]. In regards to performance, the only noticeable negative is when first loading the save. After that, it's business as usual. Edit: Cleaned up the post. Wrong quote too. Lol. Edited April 10, 2018 by MaSt3RofDraGOns Link to comment Share on other sites More sharing options...
battlebrother13 Posted April 16, 2018 Share Posted April 16, 2018 I've been lurking on this thread for quite a while (or at least checking in from time to time) and I just wanted to chime in to thank SMB92 and anyone else involved for their efforts on this. I've been using WOTC for a long time now and (like most other people involved in these discussions) couldn't imagine playing Fallout 4 without it - but I'm well aware of what a flawed beast it has become. As a result, I'm impressed by your resolve to build something better, and I'm relieved by your stoicism in keeping the core of the mod streamlined into something that will achieve the desired effect with the greatest simplicity and stability. I've read through all your specs on this forum and the approach you are taking definitely sounds like a sensible, lean way to introduce a mod that will do what WOTC was intended to do - stopping that feeling that the Wasteland is just an empty shell you travel unmolested. Everything else can come later, once you have a solid foundation to build it on. The ideas for plugins and addons are all great, don't get me wrong, but I think that's where WOTC started going awry, and keeping them seperate and modular is an incredibly sensible choice - for example, I'm currently very disheartened by the fact that I can't disable Faction spawns without disabling NPC spawns, as they are spoiling the atmosphere of Far Harbor - a more heavily populated Far Harbor should have Raiders, Trappers and Super Mutants in abundance - but not Brotherhood Patrols, Synths or Railroad Agents - and I'm stuck with it due to how WOTC operates as a one-stop shop. I'm sure we all have our own ideas about what SOTC could include, but in my experience with mods and modding it's incredibly easy to get carried away, and I think you have realised that yourself. Not to mention of course, once you have SOTC built and working, others can become involved with adding in the functionality they are so desperate to see. TL;DR - Keep doing what you are doing, it's appreciated and you are awesome for doing it! Link to comment Share on other sites More sharing options...
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