OHBOBSAGET3232 Posted May 30, 2018 Share Posted May 30, 2018 More hyped for this mod than I am for Fallout 76 currently. Link to comment Share on other sites More sharing options...
lvhoang Posted June 2, 2018 Share Posted June 2, 2018 Lol me too. Although Iâd be certainly happy to stick to my FO4 if Fallout 76 has limited modding and bad solo playthrough. When this mod is finally released, would it be possible to make a clean save without having to start a whole new game?- load game, go to home plate (or empty cel), save- uninstall WOTC- reload the game, save- install your new mod Thanks for your answer Link to comment Share on other sites More sharing options...
SMB92 Posted June 2, 2018 Author Share Posted June 2, 2018 While I cannot guarantee what will happen uninstalling WOTC you will be fine to install SOTC at any time. I've had one or two broken saves from uninstalling WOTC, and while a complete uninstallation of new SOTC is nigh on impossible it will be much much better allowing to cleanup most of the data produced. Also forgot to mention on here, I updated the Github rep to version 0.12.01 last week. May or May not be a more public alpha version on the Discord server this weekend, but progress is good. Link to comment Share on other sites More sharing options...
SMB92 Posted June 17, 2018 Author Share Posted June 17, 2018 Github codebase was updated to version 0.13.01. Update notes are on the front page as usual. https://github.com/SMB92/F4-SpawnEngine Link to comment Share on other sites More sharing options...
fftfan Posted June 30, 2018 Share Posted June 30, 2018 More hyped for this mod than I am for Fallout 76 currently.Same here! SotC will help show what Fallout 76 will be missing by not having human NPCs! And a hypothetical "SoWV" would be the foundation of actually populating 76's West Virginia with NPCs. What a big task that would be, creating NPCs to populate a wasteland that originally has none! Link to comment Share on other sites More sharing options...
SMB92 Posted July 1, 2018 Author Share Posted July 1, 2018 Codebase was updated to 0.14.01.180701. See notes on Github page for information (or Discord server). This is likely the last code update before the next alpha release, which will also likely be the first public release candidate. I hope to have that out next weekend. Stay tuned! https://github.com/SMB92/F4-SpawnEngine Link to comment Share on other sites More sharing options...
SMB92 Posted July 1, 2018 Author Share Posted July 1, 2018 Oh and forgot to mention, some shameless cross-promotion. I'll copy the post as it was on my discord: Also while I have your attention, here's some shameless cross-promotion! Congratulations to @MunkySpunk [Hippest Cat Around] on the release of his awesome "The Left Field Diner" mod, featuring some of the best texture/effects work around! And also some code by yours truly (hopefully those fridges haven't broken down yet! :smile: ) Grab it here and be sure to endorse, kudos and maybe even upvote for File of The Month!https://www.nexusmods.com/fallout4/mods/32773? Link to comment Share on other sites More sharing options...
SMB92 Posted July 5, 2018 Author Share Posted July 5, 2018 Just to update you here, I've actually pushed 2 more updates to the hub. It is now at version 0.15.02. https://github.com/SMB92/F4-SpawnEngine Link to comment Share on other sites More sharing options...
payl0ad Posted July 5, 2018 Share Posted July 5, 2018 If you don't mind me asking, how much is still left to do? Link to comment Share on other sites More sharing options...
SMB92 Posted July 6, 2018 Author Share Posted July 6, 2018 In my mind, copious, if not endless, amounts of stuff to do :D At present, the framework is complete enough for me to start adding spawns to the game which is what I'm working on right now. If all well then we will have a demo file up on Discord this weekend. Link to comment Share on other sites More sharing options...
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