MageBlade Posted October 20, 2018 Share Posted October 20, 2018 From what I remember, my exact settings should have been increased Super Mutants, increased Raiders, and I don't think I did anything else. I didn't make it a war, but I wanted a 'behind enemy lines' feel. So there were extra spawns, and probably spawns in extra places. And I spawned 5 NPCs through WOTC and recruited them to follow me forever. WOTC, I mean the extra spawns, were OK. But as I kept the NPC's, it lagged to get into Power Armor, Pipboy didn't want to come up, WOTC settings took literal minutes to come up after hitting the button. After I deleted the recruits, the game started to come back, but not entirely. I know people talk about massive mod orders, but I never usually had more than 50 because back then I didn't have the gaming pc I did now, and I had to watch my ram usage. Link to comment Share on other sites More sharing options...
SMB92 Posted October 20, 2018 Author Share Posted October 20, 2018 Sounds like the game was under stress, maybe it could have been Papyrus on a lock/kept getting in a lock. No way to know without looking into the original setup. While I can't say if this would happen again using WOTC now, i would recommend against recruiting random npcs at all, there is much that can go badly. I will look at making something to spawn generic npcs (such as a workshop item) for this purpose. Link to comment Share on other sites More sharing options...
JoshuaRuskin Posted November 3, 2018 Share Posted November 3, 2018 just wondering what the state of this mod is at atm, alpha, beta, playable,buggy, needs testing, etc,etc loved the original mod and would love to support you guys however i can. Link to comment Share on other sites More sharing options...
SMB92 Posted November 3, 2018 Author Share Posted November 3, 2018 just wondering what the state of this mod is at atm, alpha, beta, playable,buggy, needs testing, etc,etc loved the original mod and would love to support you guys however i can.Status is Alpha, lacking content but completely stable. However, update I am working on won't be backwards compatible (working on making the core mod more moddable). Testing and feedback is always important regardless. Join Discord (see my sig) to follow more closely. I often neglect the nexus :) Link to comment Share on other sites More sharing options...
Deleted49413338User Posted November 3, 2018 Share Posted November 3, 2018 define such a long time.. lol Link to comment Share on other sites More sharing options...
MostDiabolicalLover Posted November 14, 2018 Share Posted November 14, 2018 Still very much looking forward to this mod. The single most important mod for Fallout4. If there's no sense of danger, this game is simply a build simulator with an occasional gun discharge. War of the commonwealth is a mod I absolutely cannot play without. Im anxious to see what improvements this mod can provide. Link to comment Share on other sites More sharing options...
MageBlade Posted November 14, 2018 Share Posted November 14, 2018 Sounds like the game was under stress, maybe it could have been Papyrus on a lock/kept getting in a lock. No way to know without looking into the original setup. While I can't say if this would happen again using WOTC now, i would recommend against recruiting random npcs at all, there is much that can go badly. I will look at making something to spawn generic npcs (such as a workshop item) for this purpose. Hey again, I might be joining the discord soon and testing this mod out when/if I get a chance. Do you think it'd be hard/time consuming to make a mod for recruiting NPCs? I have no issue with the named NPCs ingame, but I like having a squad of NPCs that may or may not die during combat. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted November 19, 2018 Share Posted November 19, 2018 (edited) Very much more anxiously awaiting at least a semi-functioning, stable release. Narrowed down a group of CTDs to WotC and had to disable it. Gameplay is much more dull without. It's not really survival if I'm not having to actually try and live through a hellstorm of bullets, lasers, and the chance for a behemoth to play golf with my corpse. *edit* turned everything way down and that seems to have helped, hope it holds in the meantime. Edited November 19, 2018 by Gothpunk4Christ Link to comment Share on other sites More sharing options...
SMB92 Posted November 24, 2018 Author Share Posted November 24, 2018 Thanks for the kind words and patience folks. I have recently had a bit of a hiatus and am returning to work on it. @DrkSwtHrt - RE recruitment, this is not something I had actually thought about, but I will look into it eventually. I have a few ideas in mind to make this safe but not guaranteeing I'll put much effort into it. Link to comment Share on other sites More sharing options...
PinchedNerve Posted August 31, 2019 Share Posted August 31, 2019 Is this mod officially dead? Link to comment Share on other sites More sharing options...
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