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Theoretical Fallout 4 multiplayer mod


deathtrooper45

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I don't know the first thing about coding, but theoretically... couldn't the pip-boy companion feature be manipulated to help create multiplayer?

 

This app sends all sorts of data about your character over your network such as..

  • Exact map location (In real time)
  • Full inventory contents and management
  • Player health status and skill levels

Would it be plausible to create a mod that listens in on these variables being sent through the app to create a rudimentary player sync?

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It's vaguely possible, but not something that would work well. You'd have to have software to hook between that incoming data and the game. You'd also need a lot more data than the pip-boy companion feature provides... such as velocity (not just position), animation data, looks menu customizations, and probably a few dozen other things. Essentially you'd need something that acts like F4SE in that it directly plugs into the executable (and need to be updated every time the executable updates) and has the ability to coordinate with others across the net. The 'mod' would, in essence, just be a dummy NPC with a unique base ID that the multiplayer extension software could control in-game to act as the avatar for another player. All the real work would be done in the external software.

 

Realistically though, retrofitting multiplayer functionality in a game that it was not designed for just doesn't work well. There are great many adjustments required to get a reasonable multiplayer experience. Consider that you'd need a system that tolerates latency and gracefully transitions current data to match incoming data (to avoid warping/popping/ect).

 

It would be a huge project to get something even halfway working, so I'd never expect to see it happen. That being said, I remember there being something like it in Morrowind, but I don't think it ever made it past a prototype stage.

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