Run4life Posted December 11, 2017 Share Posted December 11, 2017 For me as a player of mods rather than creating mods, I see no reason to switch. Perhaps the foundation of the 64bit Skyrim is more solid but with ENBoost and other fixes, there are simply no reason to switch. Skyrim SE is still too far behind in my opinion, with no SKSE and all that. Link to comment Share on other sites More sharing options...
afeq Posted December 12, 2017 Share Posted December 12, 2017 race menuwyrmstooth!face to faceextended UI!Souls_Quick_Menu - a must if u really want to improve combat.MinimalHUD - although there are mods that lets you customize the UI in SSE, they are not at the same level of awesomenessthe amazing world of bikini armor (for cool aesthetic armors)that's why. Link to comment Share on other sites More sharing options...
JobVanDam Posted December 14, 2017 Share Posted December 14, 2017 (edited) I'm a republican/conservative, I hate change. Edited December 14, 2017 by JobVanDam Link to comment Share on other sites More sharing options...
fullex2064 Posted December 14, 2017 Share Posted December 14, 2017 I was playing LE until two days ago when I decided to convert my favorite SKSE mods that donât need a .dll These mods all seem to be functioning properly, I know a few needed .dlls for specific functions but they arenât Critical for the mods to work SkytweakGrimy utilities GUISELess intrusive hudWorlds dawn(just for the attributes)SxpSkyrim improvedDual wield parryingUI extensionsExtended UINatural character growth and decayRealistic weapon positions  Iâll be converting widget mod and realistic room rental today.  Iâm doing some thorough testing today but I have yet to crash with yesterdayâs function testing. If I can have 75% of these mods functions Iâll be happy, but so far everything looks like itâs working.  FISS for SE works perfectly with the mods that Iâve converted that utilize it. Link to comment Share on other sites More sharing options...
Madrias Posted December 14, 2017 Share Posted December 14, 2017 For me, the reason is simple: GTS 250 as Primary GPU. Even if I could get Skyrim SE to run, I'd have an experience that looks worse than what I'm used to, and with a ton of missing mods. I'd much rather play using LE, and anything I may make will probably also be for LE, because I can play-test, and thereby not release buggy crap. As for why I haven't upgraded the GPU in my system, it's simply a lack of funding. Link to comment Share on other sites More sharing options...
steamteck Posted December 15, 2017 Share Posted December 15, 2017 As player, I've spent years developing my perfect mod combinations. Until SSE doesn't feel like a huge downgrade in content and functionality, its Oldrim for me. Link to comment Share on other sites More sharing options...
MrStoob Posted December 19, 2017 Share Posted December 19, 2017 Similar reasons for me, having spent an ungodly amount of time making all the mods I'd like to play nice. "We fear change." -Garth Link to comment Share on other sites More sharing options...
tankermottind Posted December 21, 2017 Share Posted December 21, 2017 (edited) Like many people, I'm waiting for SKSE64. I love RaceMenu and rely heavily on SkyUI, as well as some other mods I use that require SKSE. The lack of a script extender is the main reason I have not installed SSE. While many mod authors do enjoy the challenge of modding for a new game, not everyone does. There are also people who, for whatever reason, didn't own Skyrim and all the DLC, so didn't get the free version of SSE. SSE is currently $40 on Steam, and some people simply don't want to throw that much money at a game they already own, more or less. And as some other posters have pointed out, newer doesn't always mean better. In other words, there are many reasons that people are still creating mods for Skyrim, and all of them are valid. :smile:Waiting? It's already there, it might not be technically finished yet but you can download it and mod for it. And even with SKSE64 being in alpha, in my experience SkyrimSE is far, far more stable and reliable than Oldrim ever was, and it's a shame many of my favorite mods (PerMa, RaceMenu, Moonpath to Elsweyr, etc.) are still Oldrim only. I played for around 20 hours on an experimental playthrough with SKSE64 and a constantly changing mod set and I did get a bunch of bizarre bugs that were mostly my own fault, but no matter how badly I screwed up the game would never crash. The occasional levitating cow was a hell of a lot better than I got with similar experimentation in Oldrim, where messing with your mod set in an existing save would rapidly render it an unplayable crash-happy nightmare. SSE is so smooth and reliable and forgiving that I hope momentum builds behind it soon because it has the potential to be a huge leap forward for Skyrim modding...if the mods get made. No memory limits, no stuttering, no framerate dropping, no CTDs. It's glorious. Edited December 21, 2017 by tankermottind Link to comment Share on other sites More sharing options...
HeyYou Posted December 23, 2017 Share Posted December 23, 2017 Fair few folks aren't really excited with Creation Club trashing their game once or twice a month either..... Link to comment Share on other sites More sharing options...
Deleted38846565User Posted December 24, 2017 Share Posted December 24, 2017 Skyrim doesn't require SKSE, many mods do, just as many SkyrimSE mods are starting to. I personally have been using both, I have a very performance, but vanilla style Skyrim that I use for making mods, then i have SkyrimSE to actually play the game. But many people in general don't want to bother with SSE, expecially with the new CC problems and such. Link to comment Share on other sites More sharing options...
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