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skyrim getting boring


gengar807

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Why do some people even take the time to say "It's getting boring"? Skyrim isn't an MMO. Did you expect a single player game to be fun forever? How many single player games do you know that can give you 100+ hours of gameplay?
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Why do some people even take the time to say "It's getting boring"? Skyrim isn't an MMO. Did you expect a single player game to be fun forever? How many single player games do you know that can give you 100+ hours of gameplay?

 

Solitaire. :tongue:

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Why do some people even take the time to say "It's getting boring"? Skyrim isn't an MMO. Did you expect a single player game to be fun forever? How many single player games do you know that can give you 100+ hours of gameplay?

 

 

Arcanum, Baldurs Gate (any one), Planescape Torment, Morrowind, even vanila Oblivion.

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The game is aesthetically pleasing, but I'm not feeling a connection to the faction I join. Know why? Because you can join all of them without consequence, with one character, unemotionally involved. I hope one day someone makes a mod where you can only join one choice faction in the war + the blades, and a mod that adds depth to quests and dialogue options. I still play on a regular basis, but it is losing it's flavor.
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assasianato - the biggest hurdle I've found in the game is that it almost forces you into the main storyline, when in reality you should be developing your character. Unless you have already played through the game then you are more than likely gonna go the BFB, Dragonstone, kill dragon and get outted as the Dragonborn - and from that point nothing else makes any sense.

 

Why would I worry about joining all these other factions when the fate of the world has just been thrust upon my shoulders? I don't have time to go assasinate a deranged man in Ivarstead - I got to figure out why the dragons are coming back......

 

Every time I play now I basically have to create a storyline for my character and IGNORE both the fact that a dragon destroyed Helgen and the main questline until I've establised the character's foundation. If I don't then the rest of the game storyline is moot anyway other than the main questline.

 

I think the worst thing they could have done was have the dragon appear at the off, instead of letting you develop your character and then get introduced into the main questline later.

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Several things made it boring for me - the biggest of which has a lot to do with Steam and updating v Modding.

But you were asking as a console user and I think several commentors have hit the head squarely.

 

IMHO it's like this: The area I live in was small, beautiful, and exciting in it's varied nature. People visited it more and more frequently and as a consequence moved here. As more people moved here they'd say "Man this place is great.. but THAT needs to change" Soon enough it's not small anymore, still sorta beautiful but way overdeveloped, and has lost all the excitement it had since becoming a lesser version of all those places all those people moved here from.

 

Role Playing game developers have done the same thing.

Think about it: how many people in the day were really about taking hours to create a character, many more fleshing him/her out, and countless hours playing and working to make them survivable. It was a geeky sort of thing to do. While the rest of the guys/gals/office/team were out bowling or watching movies there were those who spent literally hours crafting imaginary heroes to engage in fantastical quests. Not many people (comparitively) did this sort of thing.

When computer gaming came along it took some work out of it.. paperless (almost) games, no dice to throw, and *man!* visuals! Now more mainstream folks got into RPGng. And the more that got into it over the years the more they succeeded in changing it.

 

By the time Skyrim hit the shelves some of the core aspects of this genre didn't even enter into it's core game mechanics. Character generation is a joke as class specializations are as integral to RPGs as an explosive charge is to a bullet. Yet here we have an "RPG" that was entirely classless. Levelling was once an important thing heavy with decisions which bode serious portent for your character's future. Ta daaa! No worries! Never-more...

 

Starting from that failing look around at Skyrim. It's a bootylicious candy store of graphical rewards.. but try making a meal out of it. Unless you've never eaten at Kennedy's Steakhouse I guess a slick new McDonalds will do everytime you wax carnivorous. From it's "character generation" to the quest "lines"... it's made simple and easy or pleasing to the eye first and foremost. I've always found it fascinating that so many of today's players think it's more important to character generation that you can customize your face, warpaint, hair, and etc. People spend more time on that now than I did re-rolling stats and bonuses before choosing my character's class; getting stats that looked okay in some way and then maximizing that roll with some class's particular abilities. In skyrim? Anyone can do anything. That may seem wonderful to all the people that've moved into the neighborhood.. but part of the magic of RPGs has always been the clever ways that weaknesses were circumvented or simply made up for as best as could be done. Now? Do you want a dual wielding heavily armored asassin mage tank? A lightly armored tank with ultimate stealth and maximum magical powers who fights with a massive daedric warhammer? Piece of cake!

Levelling? Come on! Just another dagger to forge before starting the next.

Story lines? Guild quests? Come on! Same story... oversimplify as much as possible to appeal as best as possible to as many consumers as possible. Apparently consumers who want as little as possible of what an RPG is really about now define what an RPG is actually all about!

In the end you get weak watery tea in a really pretty cup poured out of a lovely gilded pot. Sure everone can drink it.. but then is it even really the tea you wanted?

You get something that anyone who liked RPGs for what they were can't really make an honest meal out of without mods.

Boredom is not a problem for the masses who want an action slasher that is pretty, easy to play, and relieves them of as much mental difficulty as possible. But for everyone who was hoping for something they could get their teeth into Skyrim is problematic. Once you get over the initial oohs and ahhs... well, you know.

 

And as I started out, add that to Steam's "I am the decider" overlord of games issues and you've got the makings for one strikingly beautiful yet entirely hollowed out game. There are a multitude of fantastic possibilities all over Skyrim.. almost all of which seem to have suffered the ignoble fates of being nipped in the bud by some sound business practiced manager or other.

Edited by ShadowHuntr
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I think the worst thing they could have done was have the dragon appear at the off, instead of letting you develop your character and then get introduced into the main questline later.

 

 

I absolutely agree with that, as well as with the post above.

 

But evolving story- and questlines seems to be a particular Beth "weakness". They sure got more graphic artists than writers employed.

 

 

If I ever come back to play Skyrim again, there MUST be mods that:

 

- Change the UI !

- introduce a greater variety of creatures

- give a starting alternative, both in location and main quest status (like there are mods for Oblivion)

- make leveling slower / harder

- offer more spells

- overhaul the combat system

- expand the skill tree - or should I say install a skill/stats tree? There isn't really one there... I want Intelligence, Strength and Endurance! (and some others...)

- prevent you from being a famous vampire-bard or a daedra-worshipping, corpse eating civil war hero... (through real consequences for your actions, not only someone saying "annoying smell" when you have eaten the dead...)

- overhaul the vampire system

- overhaul the dragon shouts

- overhaul the dialogue system

- show a breath meter for swimming underwater (I'm pretty sure there isn't one...)

- let you find less loot

- give the merchants slightly more money

- makes fast traveling... well ... unavailable? cost something? idk

- add more armors and weapons

- make it possible to fight from a horse's back, finally !

- change the repetitive dungeon puzzles to more demanding ones

 

 

I think the list could get longer, but those are just the things which come to my mind WITHOUT thinking much about the weaknesses of the game which I stopped playing some months ago.

 

Pretty everything except graphics and stealth system requires "a nurse" to make it fun again, imho.

Edited by Durakwolle
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