kvngreeley Posted December 10, 2017 Share Posted December 10, 2017 Hi, everyone. I was just testing a mod called Underwater Palace of Doom that is on the MWMH site. Everything seems to work fine with it, but there is an odd flickering inside a room on the floor. There are several rings on the floor. The outside floor and the inner ring look fine. But the outer ring constantly flickers when moving the mouse. It seems to be shifting between floor textures? If you stop the mouse at the right point the floor will look like the boards on the rest of the floor. Sometimes it looks like dirt or maybe the interior floor of the temple. Most of the time it flickers with a patchwork of both types. The mod doesn't have its own meshes or textures. In looking at the ESP, there are a number of cell entries and one is Balmora, Temple. Does anyone know why this might be happening? Perhaps the ESP somehow is using 2 different floor textures and they are fighting with each other? Not sure why it would only effect a ring of floor and not the entire floor. Also, if you understand why this might be happening, do you know of a simple way to fix it in the CS? Thanks for any thoughts or assistance! Link to comment Share on other sites More sharing options...
Dragon32 Posted December 11, 2017 Share Posted December 11, 2017 Could be Z-fighting Basically place two meshes in a cell, both of them with the exact same Z co-ordinate. When rendered in game the engine will flicker backwards and forwards between presenting one or the other of the two as they're both in exactly the same position. Link to comment Share on other sites More sharing options...
kvngreeley Posted December 11, 2017 Author Share Posted December 11, 2017 Thanks for your response! So it sounds like I could open it in the CS to see if that section of the floor has two meshes. I am still trying to learn about moving or manipulating objects in the CS, but I am slowly learning how to make little changes here and there. Very interesting. Thanks again! Link to comment Share on other sites More sharing options...
Dragon32 Posted December 12, 2017 Share Posted December 12, 2017 If there are two overlapping meshes (and I'm not completely wrong) try adjusting the Z height of one by, like, .0001 Link to comment Share on other sites More sharing options...
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