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Being the Bandit Leader


cyrus224

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I've seen a few mods where you can start as a bandit, some mods where you can start the game as several different things, (one being a bandit as well) and I've seen some done decently, but nothing that's really stood out. This would be a major undertaking.

 

I'm looking for someone to make a mod where the game starts in a bandit camp (a new one) An all out wood barricaded fort, complete with a new bandit faction (obviously on your side), fully functional forge* with merchant*, and a place to mix potions*, etc (an enchanting alter with a group of bandits seems out of place, )

 

*But things should be earned. I think you should start as an equal to all these other bandits, and have some kind of system where you can hire someone to become smith, hire someone to become a cook, an apothecary, guards, raiders, etc. Work your way up, have to do some fights for respect, brawls to keep some bandits in line and show that you stand out from them.

 

The fort should be tied to a cave, nothing fancy, but, when you finish all the bandit quests, gain enough respect, it becomes a player home, furnished as you go.

 

Eventually, by the time you have this all in line, you would also have income coming in. Bandits out raiding, bringing back random loot or just gaining gold. (the more bandits you hire in your camp, the more money you'd make, also chances of them dying on their way out)

 

Id like to have some say in how things go, as in, who these bandits are, their background, etc,

 

I have some gifts on steam I'd be willing to put out for people to work on a mod, things like LA Noire, Left 4 dead 2, Fallout New Vegas, GTAIV Tales from Liberty City, and more (bought them for Clan giveaways, clan folded) I have no problem rewarding people for good work, especially if people can make the mod I'm actually visualizing.

 

Anyone else interested in a mod like this?

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