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cyrus224

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Everything posted by cyrus224

  1. Glad you are enjoying it so far. I plan anywhere between 14-20 chapters at the moment with what I have in mind. As for your question, I will not answer if he is that man as that is revealed, but an obvious hint would be that, yes, his story is happening before. Sorry for the late reply!
  2. Hey. Yes Sarah was based on a character I have RPed for years. She was my go to "evil" character, and the only real female I played (as 95% of my characters are male) As for more writing, well, I have started part 2 of Into The Wasteland, which has the entire backstory I am writing for the New York Wasteland of "Empire City". It is about 20 pages long at the moment, and a continuation of "Sarah's Story" and will by the looks of things, end up being quite long, as I have a lot planned for it. The fact I am only at page 20, means I will likely break 100. That is mostly what I have for now, but rest assured I add to Into the Wasteland : The Empire almost daily (I will try to catch up with several chapters tomorrow) I am also very busy writing a very large script for a quite large mod that me and a team of over 10 people are working on, so that is keeping me busy.
  3. Hey fallout fans, For those of you who read "Into the Wasteland : Sarah's Story", the first chapters of part 2 are finally here. There is an entire 200 year history, map included here of the "Empire Wasteland" an imagined New York. Part 1 should be read before diving into the New York "Empire" Wasteland, as part 2 would make little sense otherwise. Here is a link to part 1 "Into The Wasteland : Sarah's Story" Here is a link to the start of part 2 "Into The Wasteland : The Empire" Both are and will be dark, brutal, bloody, violent, and everything you would expect from Fallout, faint of heart beware. This is not a heroic fallout tale, it is dark and shows the reality of the wasteland. For those who have not read either, I highly suggest it if you enjoy fallout, even if reading is not your thing, I have had many come to me who tell me they dislike reading, but highly enjoyed the story. I look forward to hearing your thoughts!
  4. Hey fallout fans, For those of you who read "Into the Wasteland : Sarah's Story", the first chapters of part 2 are finally here. There is an entire 200 year history, map included here of the "Empire Wasteland" an imagined New York. Part 1 should be read before diving into the New York "Empire" Wasteland, as part 2 would make little sense otherwise. Here is a link to part 1 "Into The Wasteland : Sarah's Story" Here is a link to the start of part 2 "Into The Wasteland : The Empire" Both are and will be dark, brutal, bloody, violent, and everything you would expect from Fallout, faint of heart beware. This is not a heroic fallout tale, it is dark and shows the reality of the wasteland. For those who have not read either, I highly suggest it if you enjoy fallout, even if reading is not your thing, I have had many come to me who tell me they dislike reading, but highly enjoyed the story. I look forward to hearing your thoughts!
  5. thanks for the feedback. Part 2 is going to be really finishing part 1. It will be around Sarah, but introduce a new main character to allow me to start part 3, which will be taken away from Sarah as the main point, so hopefully since part 1 was not too long, and part 2 will be more of a bridge, you will not get that aspect you refer to for a sequel.
  6. I am head of a mod team currently working on an ambitious but quite obtainable mod for New Vegas. We have 9 people working on it so far in our early stages, including a very talented team of writers who have made some amazing story to make our mod stand out. To simply put it, we are not releasing much info on this mod except that is heavily centered around a New Companion with a very interesting backstory. It follows figuring out about him and his story through a large amount of missions, unlocking the truths along the way. As you do, a new player home added by this mod adapts to your story and how you treat the companion, it changes drastically with, so far, a handful of possible outcomes for it, based on your actions and mission completion. We are currently looking to fill a few positions to distribute the work load better: - We need some experienced scritpers to help script some of our cinematic scenes we have planned. Our current scripter has personal matters to attend to. -We need people with general GECK experience, and experience making World Spaces and Interiors, the more detailed environments you are used to, the better. We are all filled up on writers, audio engineers, composers, and several other positions, but will still take applications. We could use more voice actor auditions, but are not hurting for that at the moment. All info will be given out upon acceptance to the team. For anyone worried about "another ambitious mod that wont get done" our teams moto is "Completion and Quality" and we will strive to attain both of those at all points throughout. We plan to be a mod team for years to come, and know that people will come and go, but would love to get a few more talented people on board to be here with us from the start. You can respond here, PM me, or check out our brand new website / forums Thanks for reading www.thatmodteam.com /r/falloutmods -Cyrus224
  7. Wow, I swore I tried this before but vista is the one thing that I would usually not try compatibility for. Setting it to windows Vista Compatibility worked, so you mentioning your OS was Vista gave me the solution, so thank you.
  8. If I change any dialogue in the dialogue script I am working on, it will not allow me to press "OK" Once I do, it does its regular annoying dictionary thing, and then nothing. The button "presses" but does not close the window. If I create a new Topic, it allows me to press "OK" but the window does not close, just the same. I press "Close" and the topic is there, with whatever I typed as response, so it seems to function in that sense, but now if I want to modify that text, I get the same "press ok and nothing happens" issue, leaving me stuck with whatever I first typed as dialogue. (I cannot modify Vanilla Dialogue either) This also happens when I was modifying a Package, I go to conditions, and set a "getScriptVariable", Once again, once I have selected my reference, it will not allow me to press "Ok" (in this case, I also cannot press cancel, forcing me to force quit the GECK, as I cannot exit the window or save) This is happening on several ESPs I am using on several different mods. I reinstalled Fallout, and the GECK, and it did not fix it. I used GECKpowerup, and that did not fix it. This did not used to happen, and it's getting frustrating as I am working with 8 others right now, and we rely on each other to get work done at a good pace. What could be causing this? Any help would be greatly appreciated.
  9. Thanks for the feedback, glad to hear it sounds like you enjoyed it. She does seem to be having a struggle with if she wants to do good or not, doesn't it? One moment she does something like selling out people for her own good, and the next she rescues several, others its a grey area where its them or her. What it comes down to is the question "whenever she does good, is it for others, or only herself" Do you have any discussion you may want to add? I'd love to hear your opinion on characters like Daniels, Adams, Carrie, etc, and how you think they may factor in to the 2nd part of the story. What are your thoughts on the mysterious sniper? Do you think Daniels actually cares, or was he saving his own ass? Is Adams just doing a job, or is he more ruthless than he comes across? I'd love to get some in depth discussion going to help encourage people to want to read, and I enjoy seeing what others think of the characters. I have got some good discussion on Reddit about peoples thoughts on the future, and characters, so it would be nice to get some thoughts on the Nexus too. Thanks for reading!
  10. The "final" chapter is now up. There will either be a second story, or I will eventually add on more chapters, but we have come to the end of the first part. I've had great feedback from a lot of people on various sites,and would love to hear more feedback from anyone interested.
  11. I do really hope you continue to read when you are not so busy, I am getting a lot of really positive feedback on other websites (A lot of people saying they couldn't put it down and read it all in one go, which I find awesome, and hope continues) Could you point out what grammatical errors you noted as an example? I am writing this at a pretty fast speed, but I am also usually pretty good with grammar, formatting and punctuation, although I do fix quite a few mistakes when I do a quick once over before uploading each part, I'd just like to know if something overly out of place is noticed. (Like word auto-correcting semi colons where I do not want them on occasion) Thanks regardless, I hope you keep reading and enjoy it, it's getting quite intense at this point.
  12. I now have up to chapter 5, if you wish to keep reading! I'd love to get more feedback. Most of my feedback is coming from reddit. You are the only nexus user who I think has read it now, haha.
  13. Thanks for the response. It is really quite brutal. I wanted to write a story to take the lighthearted side out of the wasteland (not to say there wont be some humor later on), to really show how harsh the world can really be. When playing the game people run from point A to point B and don't often see the human element behind the story that makes people the way they are, so I wanted to show the face of how this girl got destroyed by the wasteland and turned into what she is. I want the reader to think she is brutal and harsh, yet also sympathize with her.
  14. I'm not usually into Fan fiction in any way, so I can understand some people not being interested, but give it a try, and see what you think. I'm writing a short fallout Novel, not like most following a hero in the wasteland. This story follows a young girl raised amongst Raiders, who lead a brutal life of death, violence, murder, rape and other terrible things you see in the wasteland, captured by the enclave for killing someone seemingly important. The first 4 chapters are posted so far, updated daily, if anyone wants to check it out! Click Here to check out the story I'd love some feedback if you have it, Thanks!
  15. I can't think of another place to post this, but I wanted my fellow nexus family to see what I've been working on, and it relates a lot of Fallout 3. I'm writing a short fallout Novel, not like most following a hero in the wasteland. This story follows a young girl raised amongst Raiders, who lead a brutal life of death, violence, murder, rape and other terrible things you see in the wasteland, who gets captured by the Enclave after killing someone important. The first 4 chapters are posted so far, updated daily, if anyone wants to check it out! Click Here to check out the story I'm not usually into Fan fiction in any way, so I can understand some people not being interested, but give it a try, and see what you think. Thanks!
  16. Thank you very very much! People like you are what holds communities like this together, As someone struggling every bit of the way on my mod, but learning a lot, I really appreciate the help edit : Actually, for some reason it is not working. I did everything you said, all scripts compiled, but when I test it, the dialogue option is there. Cooldown is set by the result script of the first dialogue to 1, the second dialogue requires it to be at 0, but it is instantly there. Second Edit : All is fine! It works! I did several things so i am not sure which fixed it. I moved the script to a different quest, I set its Priority to 55, and eventually moved the script tied into another of my main quest scripts. Regardless, it works! Thank you! Now on to trying to figure out the conversation you mentioned.
  17. Somehow with no knowledge of the GECK or scripting, I have managed to make a companion in 3 days that is voice acted and speaks at 35 locations, and has a simple mission/reward related to his story that he tells you. I need one more script to finish my project, but I am not sure how to do it. The character has 3 dialogue options that pop up to tell you his story, each one has a trigger that allows the next to be visible in conversation. I simply want to make a script that says 24 hours must have passed before he will have the second topic/ third topic. How can I go about this? (For bonus points, I am also trying to figure out how to make my companion interact with other NPCs in the wasteland and have no figured out a way to go about this either. I know about the sayto command, but I have only used that so far for my companion to talk to the player. I would love to know how to make him have dialogue with an NPC and that NPC to answer back.
  18. Thank you so much to both of you! It is working now! I truely do apprecaite the help!
  19. I have created a simple voice acted companion. I want to make it so when you enter certain locations, he says certain things. I have tried several times to create activators, I have created my own, and copied others. When I move them into the reference window, it says that there is 1 count being used, but it does not show up. It is not visible, nor mentioned in the Cell View window. Second, Everytime I try to make a script that would function alongside it, it won't save. I know NOTHING about scripting but so far I have (Bcom is the companion) scn BcomActFreeside001 short bcomActFreeside begin OnTriggerEnter player if bBcomHired == 1 bcomActFreeside == 1 endif end honestly I do not even knwo where I am going with it. I am hoping to make it so when you enter that space, that script checks to see if that companion is with you, if he is, he will say his one line, and my next line of script will tell it not to run again. I can't seem to get this to funciton no matter what I do. One, becuase I know nothing about scripting, and 2 becuase I cannot make an activator work. Can someone please help? I would be forever grateful. To break it down, I need to know how to make an activator (or something else that will do the job?) that will bring up a script. I then need a script that says "is this companion with you? If he is, this dialouge will be said (while still walking, not entering into dialouge menu) and then the script says not to run again. Once I have this, I can basicly copy and paste this as many times as I want across the wasteland.
  20. So, I've made a worldspace, copied Tranquility lane (which took a bit of work) I have copied the megaton explosion data, but now I am at the point I cannot continue, I have no idea how to script the explosion to occur.
  21. My best freind and I play fallout (New vegas) together, and put an interesting twist on it. I am not much of a modder but have put him in the game as my companion, and we have an entire back story to basically how our real life selves ended up in the fallout world due to a military experiment gone wrong (bizarre yes, but we like it, ) Well, he moved away for work, got laid off, came back, and we spent every minute we could playing our characters stories together. Now he has to move away again, far, and I want to conclude our story before he goes next week. I would really appreciate it if someone could help me out, as I have no experience with anything complicated mod wise, I need to script a nuclear explosion off in the distance (giving the illusion that we are in a pre-war civilization) and another blows up a bit closer, and than another hits right where we are, causing death. (a dark ending, but its fitting for our characters) I use tale of two wastelands, so I figured I could just copy/paste Tranquility lane, delete the NPCs, and make it all happen there, can anyone tell me how to script a megaton style nuclear explosion? Anything would be appreciated.
  22. If Fawkes says that to you, Broken steel isnt loaded. He only states that if Broken Steel has not started. He should mention that although he was going to tell the player that the player's destiny lies in that chamber, he has already altered his own. I assume a mod is disabling it, or you don't have your load order correct.
  23. Buy free updates? Direct X, and all drivers for your hardware will not cost you money.
  24. I noticed your audio drivers were from the 19th, and new ones came out a few days later, its possible there was an issue with them. You can just Google realtek to get new drivers. I know its a long shot, but you may as well try.
  25. Post your computer specs. I'm assuming its a driver or direct X issue if you have no mods and it crashes for no reason. Also make sure you have "Games for Windows Marketplace" installed. just google it, update direct X, make sure your drivers are up to date.
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