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I need help with a picture book


jamochawoke

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I've tried every feasible setting in Photoshop NVidia's DDS exporter. I even tried DDS Converter 2.0. I've tried messing with the alpha channel multiple times.

 

For some reason I cannot for the life of me get a texture to show up in-game as a book image.

 

It's the strangest thing... I followed a tutorial and have the texture in the right spot in the directory Data/Textures/Menus/Book/mytexture.dds with the right code being used for the book:

<IMG src="Book/mytexture.dds" height=512 width=512>.

 

There's no other code in the book.

 

I saved it in DXT5 with alpha channel enabled because I wanted the book background (the paper) to show through where the image is supposed to be transparent. Nothing showed up in-game.

 

I then tried DXT3. Still, nothing. Then tried making it with DDS Converter from a .png of the image. Still, nothing.

 

I then tried copying a transparent image (the one of the grey fox) out of the .bsa archive and renaming it and trying to load it in the book as something to test against. Voila! It shows up. But what about my picture?

 

I then tried DXT1 with no alpha enabled. Still, nothing.

 

I just don't understand it. It will preview in the exporter ok. There's nothing really off about the image. All the layers were flattened before I exported. I just don't get what I'm doing wrong.

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That is indeed messed up... one third of the time spent on modding is actual modding, the other two thirds is figuring out the weird quirks that are throwing spanners in the works.
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I'm just glad I got done with Skyrim early and have returned to Oblivion Modding.

 

Even with all of the ridiculous headaches it's been worth it.

 

Also, your mod looks pretty epic Lanceor! That reminds me I should probably get some teasers of my work out.

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