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UV Map Tiled and Skewed Crazy


bobbythecamel

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Hey guys, I'm running into some issues with 3ds 2010 , I'm making new models from scratch (and that matters when you have to edit them in NifSkope) , I've managed to get collisions working properly, pretty much everything except UV maps are screwed, they tile too many times and skewed randomly. I've tried changing the values in the UV Scale in BSShaderPropriety , and it kind of works, in the sense that tiling is affected but they are still skewed oddly, i've tried to change the type of UV Map used in 3ds (changed from Box type to Planar) and so on but success... I've used the Multi Sub Object in the Material Editor and properly textured the .dds and it does display properly in the .max project, but the .nif is screwed

Tool Versions:

NifSkope 1.1.0 RC6 rev200a54a

Nif Importer\Exporter 3.7.3

3DS Max 2010

Thanks in advance

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Nope, no luck, I did get some weird bugs out of 3ds when i opened nifskope once, the two of them don't get along to well when they're both open at least on my system, and i continued to work in 3ds anyway, that could have been the reason though, all the original nif that that i modded in 3ds work perfect(with readjustments in nifskope afterwards of course), just the ones i have to do from scratch ruin my day, i'll try to start over, no nifskope open this time though and maybe i'll get lucky ...
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