Striker879 Posted March 20, 2012 Share Posted March 20, 2012 On my old character (who currently has well over 1300 hours playtime) I used to have problems with crashing a lot. I had stopped using fast travel (primarily because of the way my last ridden horse always tagged along ... I'd stopped using horses for travel because of the hassles they present) but often crashed at cell transitions. I read that using quicksave was a problem causer (save file corruption) so I stopped using it. Another trick I picked up from reading is to never load a save without first exiting to the desktop. When I'm playing my old guy (as well as my new guy) I try to save every hour or so using the save accessed from the Esc menu or using named saves from the console command line. Every few hours I save and exit the game and then reload from the desktop and continue. I won't claim that I never crash anymore, but those times I do are usually when I've exceeded a few hours of play without exiting and reloading. The old guy's saves will generally have more crashes than my new guy (about 400 hours playtime), but it's certainly stable enough I don't feel like I need to save constantly. Another thing you could try is the 'coc center' and wait 72 hours plus a bit trick. That trick has more utility when you're trying to get past a certain part in a quest or have a particular cell that is giving you trouble, but it's worth a try. After you've waited 72 hours and then a bit more just 'coc weye' (or another location if you know the correct console code for that spot) and see if it helps. Sorry I didn't mention to make a back up of your latest save before trying OAF ... I'm so used to backing up and cleaning out my saves folder it slipped my mind. Link to comment Share on other sites More sharing options...
Lanceor Posted March 20, 2012 Share Posted March 20, 2012 Try removing the Fort Grief Door Key from your inventory before saving... (yes, I'm serious). Link to comment Share on other sites More sharing options...
TerraMcCloud Posted March 20, 2012 Author Share Posted March 20, 2012 (edited) Another thing you could try is the 'coc center' and wait 72 hours plus a bit trick. That trick has more utility when you're trying to get past a certain part in a quest or have a particular cell that is giving you trouble, but it's worth a try. After you've waited 72 hours and then a bit more just 'coc weye' (or another location if you know the correct console code for that spot) and see if it helps. Sorry I didn't mention to make a back up of your latest save before trying OAF ... I'm so used to backing up and cleaning out my saves folder it slipped my mind. I tried that before, It didnt work. Try removing the Fort Grief Door Key from your inventory before saving... (yes, I'm serious). I dont have that key. Edited March 20, 2012 by welchdrew Link to comment Share on other sites More sharing options...
Striker879 Posted March 20, 2012 Share Posted March 20, 2012 What happens if you don't fast travel? Do you still crash on cell transitions? Link to comment Share on other sites More sharing options...
TerraMcCloud Posted March 20, 2012 Author Share Posted March 20, 2012 What happens if you don't fast travel? Do you still crash on cell transitions? Well my main character is currently stuck in anvil because whenever I try to leave via the gates, enter a shop/house or fast travel, Oblivion crashes. Link to comment Share on other sites More sharing options...
Striker879 Posted March 20, 2012 Share Posted March 20, 2012 What happened when you tried the 'coc center' test (i.e did you crash when coc-ing to weye for instance)? Link to comment Share on other sites More sharing options...
Nephenee13 Posted March 20, 2012 Share Posted March 20, 2012 Active Mod Files: 00 Oblivion.esm 01 Better Cities Resources.esm [Version 5.1.5] 02 Kvatch Rebuilt.esm 03 Kikai-PlayableDremora12.esp 04 Kvatch Rebuilt_Frostcrag.esp ----> Delinquent MASTER: Kvatch Rebuilt.esp ----> Delinquent MASTER: DLCFrostcrag.esp 05 Border Removal.esp 06 GigantisIsland.esp 07 tda_ScytheModv1.2.esp 08 Dwemer_Rename.esp 09 Anvil_Mazecave.esp 0A CaveofTruth.esp 0B Samus.esp 0C AyleidMeteorIronWeaponsVANILLA.esp 0D KT_CustomRaceFix.esp 0E Ungarion1TheWelkyndSword.esp [Version 1.4] 0F _Ren_BeautyPack_onlyhairs.esp 10 SPARTAN VI - SpartanArmor.esp 11 _Ren_BeautyPack_full.esp 12 Lynges Unlimited Death Reload Time.esp 13 Morrowind Ingredients.esp [Version 1.5] 14 Madgod Powers.esp 15 walklikesheo.esp 16 _Ren_BeautyPack_full_anime_voice.esp 17 FinalFantasy10BrotherhoodswordNEW.esp 18 Hyaeninfull.esp 19 HGEC_AmazonArmor.esp 1A Sheo Race.esp 1B Alternative Start by Robert Evrae.esp 1C HGEC Lady Camellia.esp 1D Hammerfellbeachhouse.esp 1E Lem - Zemus's Lair.esp 1F Cheat Bob's Armory Oblivion.esp 20 Bob's Armory Oblivion.esp 21 KDCirclets.esp 22 KDClothCirclets.esp 23 LostSwordOfTheAylied.esp 24 PythonHolyhg.esp 25 Zelda OOT Equipment Mod v_78.esp 26 HerosChainmailClothing.esp 27 Adaman Fortress.esp 28 Anubis Mask.esp 29 Ayleid Space Station.esp 2A CytineArmoryFR.esp 2B CytineArmoryEN.esp 2C Priestess_of_Dibella_HGEC.esp 2D Dwemer Ruins.esp 2E Better Cities .esp [Version 4.7.0] 2F LBExoticAyleidArmorLLonly.esp 30 Natural_Weather_by_Max_Tael.esp 31 TERAequipment.esp 32 Kvatch Rebuilt.esp 33 Natural_Water_by_Max_Tael.esp 34 Princess Sheogorath Palace.esp 35 Natural_Vegetation_by_Max_Tael.esp 36 Natural_Weather_HDR_by_Max_Tael.esp 37 Natural_Habitat_by_Max_Tael.esp 38 Hemingweys NPC Capes.esp [Version 1.02] 39 ScarletMonastery.esp 3A Hemingweys Capes.esp [Version 2.00] 3B DLCOrrery.esp 3C DLCHorseArmor.esp 3D DLCFrostcrag.esp 3E DLCVileLair.esp 3F Better Cities - Open Better Cities.esp [Version 4.9.5] 40 Better Cities - VWD of the IC.esp [Version 4.7.0] 41 Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0] 42 Better Cities IC Arboretum.esp [Version 5.1.4] 43 Better Cities IC Arcane University.esp [Version 5.1.0] 44 Better Cities IC Arena.esp [Version 5.1.0] 45 Better Cities IC Elven Gardens.esp [Version 5.1.0] 46 Better Cities IC Green Emperor Way.esp [Version 5.1.0] 47 Better Cities IC Prison.esp [Version 5.1.0] 48 Better Cities IC Talos Plaza.esp [Version 5.1.0] 49 Better Cities IC Temple.esp [Version 5.1.0] 4A Better Cities IC Waterfront.esp [Version 5.1.2] 4B DLCSpellTomes.esp 4C DLCMehrunesRazor.esp 4D DLCThievesDen.esp 4E DLCBattlehornCastle.esp 4F Knights.esp 50 DLCShiveringIsles.esp 51 strotisWillOWispLights.esp 52 Bashed Patch, 0.esp 53 1st circle of hell.esp 54 0000Bottle.esp 55 Better Cities IC Market.esp [Version 5.1.1] 56 Coffinbag's Better Potions.esp 57 Valenwood_Castle-3458.esp Oh that load order is all sorts of wrong. Run it through BOSS ASAP. Link to comment Share on other sites More sharing options...
TerraMcCloud Posted March 20, 2012 Author Share Posted March 20, 2012 What happened when you tried the 'coc center' test (i.e did you crash when coc-ing to weye for instance)? No I didnt get a crash when cocing, but Weye tped me into a house, when I left the house it crashed. Link to comment Share on other sites More sharing options...
Striker879 Posted March 21, 2012 Share Posted March 21, 2012 Try coc-ing back to WeyeExterior instead of Weye (but I would expect a crash). Heed Nephenee13's advice and run your load order through BOSS and then rebuild your bashed patch. Link to comment Share on other sites More sharing options...
TerraMcCloud Posted March 21, 2012 Author Share Posted March 21, 2012 wow so many Dirty edits to clean up, and idk how they happened, every single DLC except Shivering Isles had dirty edits, aswell as bobs armory, lost sword of the ayleids, welkynd sword mod and one called knights.esp(Dont even remember what that one was for.) Link to comment Share on other sites More sharing options...
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