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Seamless Texture Help


SnakeSlippers

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Terrain is stored as a height map. Each cell is divided into quads, and each quad can have several textures mixed onto it. This all ends up stored in your esp or esm. There are no nifs generated, except for those used by LOD.

 

To create a terrain texture, you start with a regular dds texture file, and first define a Texture Set for it, and then add an entry in Land Textures for it. In all honesty, I have never tried to add a specular map to a landscape texture. There's a check box in the texture set for it, but I have no idea what that will do for a landscape texture. Under land textures there is also a Texture Specular Exponent that I have no idea what it does.

 

You might try experimenting with those.

Interesting stuff. I may do that some day.

 

If it's like anything else I've ever done, the exponent should affect the concentration of the intensity (perhaps the falloff would be the more professional term?), and the intensity itself should be determined by the spec map, which I imagine is still the alpha of the normal map. I would imagine that it's the same as the gloss value on a .nif, in fact. Likely enough, the values won't match up directly, but proportionately, I'd expect the function to be the same. Makes sense given there's no external way to edit it.

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[...] Under land textures there is also a Texture Specular Exponent that I have no idea what it does.

Not clear to me what you're referring to but definitely interested to know more. :smile:

 

 

Let me see if I can explain where it is better.

 

On the left side, there is a heading if Miscellaneous, between Items and Special Effects. Under that is a category called Land Texture. Any texture that you open up there has a Texture Set on the right, then below the ID it has Havoc Data with Material Type, Friction, and Restitution (all the stuff for Havoc to figure out how stuff bounces and moves on this landscape). Under all of that is a field all by itself called Texture Specular Exponent, and below that is Potential Grass.

 

I have no idea what the Texture Specular Exponent field does, but that's where it is. I didn't check all of the landscape textures, but all of the ones that I did check had it set to 30.

 

I know you know your way around the GECK, so hopefully that will let you at least know what I am referring to.

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I know you know your way around the GECK, so hopefully that will let you at least know what I am referring to.

 

 

What ?!? I thought you were talking about blender or nifskope.

 

You nifty people perplex me :geek: :laugh: :cool:

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