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FWE Merchant Crash


Moldy

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Short version; Whenever I trade with a merchant,without fail,I crash to desktop upon finalizing the deal. The merchant in question that I'm experiencing this with is the Scavenger out near Raven Rock (Enclave Refugee start). I've yet to encounter another merchant,but I'm more than willing to bet that it's going to be the same. My load order follows,in a Spoiler. Click it to view. I used the sample load order provided by the FOIP page as a template.

 

I use Fallout Mod Manager,because that's what all of these mods are designed to play nicely with.

 

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Advanced Recon Tech.esm
DarNifiedUIF3.esp
pipboy2500_fo3_edisleado.esp
Advanced Recon Tech.esp
Advanced Recon Gear.esp
Advanced Recon Equipment Patcher.esp
CASM.esp
FO3 Error Fixes.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Alternate Travel.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Ammo Press Calibrified.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Advanced Recon Tech FWE.esp
Moldy's Merged Patch.esp
Total active plugins: 54
Total plugins: 54

Anybody have any suggestions on how to fix this?
Edited by Moldy
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Well,there's no Blackened Patch for WMK,so I'll stick with the FOIP WMK+FWE patch. Though,honestly,I doubt that this is the problem. Remember; I crash when I trade with a merchant. The sound of caps shilling doesn't even play.

 

EDIT: And,es expected,it didn't work. Honestly,I have absolutely no idea where you got "Your Mart's Mutant Mod patch is the cause" from. Bargaining with merchants has nothing to do with the mod,and everything to do with my problem.

Edited by Moldy
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Yeah,I did that last night. Thing is,the iguanas spawn in properly,I can pick them up no problem. It's only when I try to get rid of them when problems arise. I went into an interior space,used the Console to remove the things from my inventory,then used the MMM config to turn them off.

 

Then I annoyed Talon Company at the (very) nearby Fort Bannister. That was... A mistake.

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I went into an interior space,used the Console to remove the things from my inventory,then used the MMM config to turn them off.

 

Very good.

 

Then I annoyed Talon Company at the (very) nearby Fort Bannister. That was... A mistake.

 

lol.

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