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NEED SCRIPTING HELP! Simple for those who know it


Ranokoa

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You know those mods that are Dungeon mods who teleport an NPC from Point A to Point B with a spell? Well i need those scripts >.<

 

Can someone send me the 2 scripts, one is the script that goes on the spell and teleports the npc, the second is the marker that marks WHERE he is to be teleported.

 

Ima make a mod that teleports any NPC into a dungoen to be kiled =D

 

Your name will be right on top for who helped make the mod.

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You know those mods that are Dungeon mods who teleport an NPC from Point A to Point B with a spell? Well i need those scripts >.<

 

Can someone send me the 2 scripts, one is the script that goes on the spell and teleports the npc, the second is the marker that marks WHERE he is to be teleported.

 

Ima make a mod that teleports any NPC into a dungoen to be kiled =D

 

Your name will be right on top for who helped make the mod.

the maker can be just any creature you place where you want the player to move (don't need even be visible) and give it a reference ID (use the 'instance' of it you put in the render window). so you just need player.moveto thatreference.

As for being in the top of the list to went in that dungeon to be killed ... I pass that one :)

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In my experience, teleporting NPCs with a spell tends to be rather tricky. If you don't teleport to the location after them, they will likely have returned back where they were by the time you get back to the dungeon (even if there are no doors leading in/out). If you teleport right afterward, the game can occasionally crash.

 

Additionally, this sort of effect, while fun, usually ends up ruining the game since there are so few NPCs that you can kill without it making towns look empty, or screwing with quests in some way.

 

A better solution would be to just make your own NPCs who can be summoned/brought to your dungeon, who have AI which tells them to stay where you want them.

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