Craigsters Posted March 24, 2012 Share Posted March 24, 2012 (edited) First off I have Ultimate edition of New Vegas for the PC and I got tired of tracking down all the weapon mods from varies venders and all the ammo and weapons, so I made this a six text document bat batch files text document Names graw = Gun Runners Arsenal and weapon mods gammo = Gun Runners Arsenal ammo weaponm = New Vegas weapon mods dlcw = Dead Money, Honest Hearts, Old World Blues and Lonesome Road weapons and weapon mods dlcarmor = Dead Money, Honest Hearts, Old World Blues and Lonesome Road Armors dlcammo = Honest Hearts and Lonesome Road Ammo I left out all quest item codes, miscellaneous item and Aid and med codes too!.. I only added 1 of each weapon, weapon mods and armors and 1000 of each ammo and 100 of each explosive device in each text document bat batch file If this sounds interesting and is needed I'll gladly upload it here to share,just let me know, I'm not good at descriptions or describing thing's or making readme type files, sorry I have a limited education and have a learning disability!.. Owe I left Courier's Stash weapon and clothes out because that's added at Doc's place Edited March 24, 2012 by Craigsters Link to comment Share on other sites More sharing options...
LoneGhostOne Posted March 25, 2012 Share Posted March 25, 2012 First off I have Ultimate edition of New Vegas for the PC and I got tired of tracking down all the weapon mods from varies venders and all the ammo and weapons, so I made this a six text document bat batch files text document Names graw = Gun Runners Arsenal and weapon mods gammo = Gun Runners Arsenal ammo weaponm = New Vegas weapon mods dlcw = Dead Money, Honest Hearts, Old World Blues and Lonesome Road weapons and weapon mods dlcarmor = Dead Money, Honest Hearts, Old World Blues and Lonesome Road Armors dlcammo = Honest Hearts and Lonesome Road Ammo I left out all quest item codes, miscellaneous item and Aid and med codes too!.. I only added 1 of each weapon, weapon mods and armors and 1000 of each ammo and 100 of each explosive device in each text document bat batch file If this sounds interesting and is needed I'll gladly upload it here to share,just let me know, I'm not good at descriptions or describing thing's or making readme type files, sorry I have a limited education and have a learning disability!.. Owe I left Courier's Stash weapon and clothes out because that's added at Doc's place sounds interesting, but you should make sure that this type of mod is allowed just in case Link to comment Share on other sites More sharing options...
Fonger Posted March 25, 2012 Share Posted March 25, 2012 sounds interesting, but you should make sure that this type of mod is allowed just in casewhy would it not be allowed? Link to comment Share on other sites More sharing options...
LoneGhostOne Posted March 25, 2012 Share Posted March 25, 2012 just because it gives DLC content to people who don't have it Link to comment Share on other sites More sharing options...
Fonger Posted March 25, 2012 Share Posted March 25, 2012 just because it gives DLC content to people who don't have itsimply not possible for a batch file to give you DLC content unless you already have the DLC :biggrin: Link to comment Share on other sites More sharing options...
LoneGhostOne Posted March 25, 2012 Share Posted March 25, 2012 ok then NVM Link to comment Share on other sites More sharing options...
Craigsters Posted March 25, 2012 Author Share Posted March 25, 2012 I'm not sure of a proper title for the mod :unsure: Any ideal's? And should I make a bat batch file for the Courier's Stash weapon's and outfits? even they''ll it's added to your inventory at the beginning at doc's place Link to comment Share on other sites More sharing options...
avianrave Posted March 26, 2012 Share Posted March 26, 2012 (edited) Why not put it all in a small armory near the docs house? That way you don't have to worry about emptying your inventory afterwards? Call its Doc Mitchell's secret stash. I'm not sure how batch files work, but it shouldn't be hard to redirect the add item command to a specific locker. I'm not sure if there is a good non respawnable locker with a RefID in the area though, so you might have to make an esp then. Edited March 26, 2012 by avianrave Link to comment Share on other sites More sharing options...
Craigsters Posted March 26, 2012 Author Share Posted March 26, 2012 (edited) Why not put it all in a small armory near the docs house? That way you don't have to worry about emptying your inventory afterwards? Call its Doc Mitchell's secret stash. I'm not sure how batch files work, but it shouldn't be hard to redirect the add item command to a specific locker. I'm not sure if there is a good non respawnable locker with a RefID in the area though, so you might have to make an esp then. With bat batch files you have to open the console window for cheats or item codes in game and then type bat and the file name bat batch files can have player.additem codes or player.addperk codes in large numbers typed into a text document, making them easier to type in two words instead of individually, The Fallout New Vegas wiki site might explain batch files use better You need to use geck to place thing's in a container as a mod for others to use, I don't know how to use geck Edited March 26, 2012 by Craigsters Link to comment Share on other sites More sharing options...
formalrevya Posted March 26, 2012 Share Posted March 26, 2012 There's already a code in the base game of fallout NV that does most of what you're trying to accomplish with this bat file. I can't recall what they are off the top of my head and I don't feel like digging through my folders at the moment to find where I have them written down. But it's already in the game without adding a bat file. If I could make a suggestion. Instead of loading up a character with a bunch of items they probably don't want to use and are going to have a *censored* of a time sorting out without a mod home that has a sort function, I'd make starter pack bat files. You come up with a few character classes, things like legionaire, tribal, hunter, mercenary, scientist, Etc. then make a file with a few starter perks, weapons, outfits, aid items, and skill levels. I know RP style players would love to have something this easily accessible, and the usefulness is more than doubled if one uses a mod like project Nevada to limit how much of an affect leveling up has on your character. There's also several other mods that try to give character development a really unique focus, instead of the joe everyman badass the courier turns into in a base game. But again. Just a suggestion. Link to comment Share on other sites More sharing options...
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