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Homes in Skyrim


samoyed1958

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The only real problem with Honeyside is the lack of containers compared to some of the other houses. of course My mod somewhat allevates this. Not wishing to blow my own trumpet or anything :D. Besides there arn't that many replacable statics in Honeyside anyway, there are more in Breezehome, and shed loads in Proudspire.
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Breezehome and Honeyside are the only 2 realistic places to own. the others are just to busy. Miultiple level houses and houses filled with endless ammounts of static clutter make most of them rediculous. If it were not for needing something to spend your septims on, they would just be another piece of artwork to look at in passing.

 

A bad thing about house mods is most of the modders do not put in or put in properly the navmash. So you get a good home, but no NPC's. Theres a few good mods that let you assiign NPC locations to them, but it is not failsafe and you tend to get some errors or locations they get stuck. Another problem with some MOD houses is what the modder puts in it. It can ruin the game with even the temptation to use the riches, magics or treasures provided to you for basically nothing or very little.

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@ Zemica: What thompsonar said. Breezehome is NOT free. It costs 5000 Septims, and the upgrades are an additional 1800, if you get all of them. Perhaps you have one of the mods installed that makes Breezehome free, but that's not the vanilla game. There's also a glitch you can use to effectively get it and the upgrades free, but, again, this is not what the devs intended.

 

In eight playthroughs the only home I've ever purchased is Breezehome. I don't see a point in owning multiple homes when Breezehome is so centrally located, and Whiterun even has a carriage service to the other hold capitols. I did install a basement addition that gives me my own crafting facilities, because I dislike having to hike all over Whiterun just to do things.

 

I also installed "Riverwood Player House" as a stopgap until I can get Breezehome, since I usually delay the main quest until much later in the game than most people do. Again, this is for the crafting facilities. I know that Anise has an enchanting station in her basement, and there's an alchemy station in the Riverwood inn. I can always use Alvor's smithing equipment (when he's not hogging the station I want to use), but the nearest smelter, as far as I know, is in Whiterun. I like having everything close-by.

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Nah, the problem with most house mods is people add everything but the kitchen sink - so no house really distinguishes itself from any other (other than the skeleton structure) - to the point you'd never need another house. If I had a nickle for every wooden house with a 1,800 celsius bellowing soot Smelter IN it I'd be rich. How people can claim "immersion" and then live in a house with this thing IN it is beyond me.

 

Never understood peoples problem with the fact Riften had no Smelter - seems like a perfectly smart idea NOT to put one in a city made of wood on stilts too. I'm surprised the forge hasn't burnt that city to the ground yet - forget a fire-breathing dragon.

 

Personally, if I'm in the Riften area I just head down to Shor's Stone to get my Smelting and Forging needs done. That place is perfectly suited to handle the soot and excess heat that comes with refining ore and making base items. Bring the base item back to Riften to create the finished product - immersion at it's finest.

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Fraquar how dare you say anything against the immersion of this game. Its perfectly logical and realistic to have an un-vented ~1600c forge in your basement or the ground floor of your wooden house. Transporting your crude ore to a smelter where the spoils and exhaust vents away from the Jarls house and the safety of the city is a bit much. I think in Skyrim, immersion means how much stuff can you possibly pack in your, larger on the inside, over modded, house. I think it would be much nicer if a modder put a doorway to each dungeon in my house and just let me select from a dropdown all the things I could have done if I actually took on an adventure and immersed myself in the "Skyrim" world. :tongue: :biggrin:
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It's been done. I know I've seen one of the Breezehome basement mods in which the "smelter" looks like a cooking pot hanging in a fireplace. Of course, it's not very realistic to smelt metal at fireplace temperatures, but it does have the virtue of saving a lot of space and making for a compact blacksmith area. I've been trying to figure out why more mod builders haven't taken this approach instead of trying to squeeze in a regular smelter, though some of them at least make the effort to provide a flue for it.
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I only use breezehome. It is cheap. Easy to obtain. Small, you dont need to run around a mile and 3 loading screens to get to your bedroom. The smelting is just outside, and the so is the chopping block for arrow crafting (Complete crafting overhaul lets you craft arrows). With a mod, both enchanting and the alchemy tables are also there.

 

The only drawbacks of breezehome are the crappy hay pile beds, and the glitchy top step of the ladder/staircase. But I be learned to ignore them, they are minor nuisances, not game breaking bugs.

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