TangerineDog Posted January 4, 2018 Share Posted January 4, 2018 A problem I've spent all day working on just took on a whole new dimension! I was modding the Nirnroot plants to yield a misc object. They always gave me the ingredient Nirnroot along with it. But now I've tried replacing the Nirnroot activators with Snowberry bushes - and these 'new' bushes still give me Snowberries AND Nirnroot! The old bushes don't, but whatever I do with Nirnroots, even delete their script or replace them, they always - always - give me the ingredient alongside whatever I want from them. Link to comment Share on other sites More sharing options...
JobVanDam Posted January 5, 2018 Share Posted January 5, 2018 Are you trying this in a new game? Link to comment Share on other sites More sharing options...
TangerineDog Posted January 5, 2018 Author Share Posted January 5, 2018 (edited) I am not - I will try asap, but I'm curious, why would that make a difference. It worked.Now does that mean every change on an activator has to be made before starting a new game? Edited January 5, 2018 by TangerineDog Link to comment Share on other sites More sharing options...
Kroekr Posted January 5, 2018 Share Posted January 5, 2018 The nirnroot scripts were 'baked' into your save. Basically, any time you add or remove a mod you should start a new game for stability. Especially if that mod has scripts. It probably is not necessary with a simple texture replacement though. Link to comment Share on other sites More sharing options...
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