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I want to make a quest mod but I have no scripting knowledge.


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See the GECK page. Or be a little more precise about what is not understood.

 

Note that when you want to have variables inserted into the text of your message, you HAVE to provide the formatting instructions at the appropriate point. When initially testing, it is often helpful to use [square brackets] around the format code in the text so you can easily tell if the variable is being presented correctly. You can remove them once you are satisfied.

 

FYI: There are NVSE versions of that function ('MessageEx' and 'MessageBoxEx'), along with JIP versions ('MessageExAlt' and 'MessageBoxExAlt') which provide more flexibility.

 

-Dubious-

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A "dummy" voice file is a replacement for an existing voice file, or a "place holder" for a new one. Did you name the file exactly the same as the voice file you are replacing (after backing up the original, just in case)? Did you place it in exactly the same folder path as the original?

 

If you are adding a voice to your own NPC, then you have to tell it which file to use and where that file is located (which should be where all the other voice files are already located). This is very similar to telling a "mesh" which "texture" file to use.

 

We need details.

 

-Dubious-

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