TheGabrielShallRise Posted January 11, 2018 Author Share Posted January 11, 2018 IT WOOOOORKEDDDDD! Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 11, 2018 Share Posted January 11, 2018 Fantastic! What did you need to do? Link to comment Share on other sites More sharing options...
TheGabrielShallRise Posted January 11, 2018 Author Share Posted January 11, 2018 Well now I need to script the dialogue to setstage the quest to the stage I want. I will watch a couple of tutorials to find out how to have a quest to go near an area. Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 11, 2018 Share Posted January 11, 2018 Watch a tutorial on how to set up a map marker. You'll probably want one anyway, and when you have one, you can use that knowledge to help you when making it a quest objective. Link to comment Share on other sites More sharing options...
TheGabrielShallRise Posted January 12, 2018 Author Share Posted January 12, 2018 Oh and one more thing. I want to make a repairable eyebot that follows you after you repair it like Ed-e from the vanilla game. Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 12, 2018 Share Posted January 12, 2018 I would work on the building discovery and the kill-this-NPC quest stuff first. We're going to have to start slightly higher than beginner scripting for message boxes like that. The other stuff you were thinking of doing is much simpler and should be done first if possible. But another piece of useful information, the way that you get good at modding is to look at the way things were done in the vanilla game. In this case, you'd type EDE into the search bar (labelled 'Filter') in the GECK Object Window, and you'd eventually find NVCompanionEdEDdisabled. That's what you want to look at. There is a lengthy script attached to it that I hope doesn't scare you away from doing this later, but which I hope illustrates why I said you may want to wait just a bit and do a couple of other things first. Link to comment Share on other sites More sharing options...
TheGabrielShallRise Posted January 12, 2018 Author Share Posted January 12, 2018 (edited) Thanks for that info! However theres not that enough info in YT. Any tips? Edited January 12, 2018 by TheGabrielShallRise Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 12, 2018 Share Posted January 12, 2018 For what exactly? You already know how to make an NPC, so do that. Then look up how to make a quest. Then use that knowledge to make the NPC's death be the quest objective, and set the quest to be completed after that objective if you want. So, once you know how to make a quest, you'll have some knowledge of very basic scripting, and any of the scripts in question can be applied to an object script that gets attached to the NPC you want to have to kill, and it will be an OnDeath block. This probably doesn't make sense to you right now, but work on learning how to make your quest first and at least some of it will become understandable. If you need help at that point, let me know. Link to comment Share on other sites More sharing options...
Mktavish Posted January 12, 2018 Share Posted January 12, 2018 (edited) Well now I need to script the dialogue to setstage the quest to the stage I want. I will watch a couple of tutorials to find out how to have a quest to go near an area. To have a line of dialogue once said result in setting a quest stage. You go to the bottom right field while your info dialogue is active. Where it says "Result Script (end)" And type the line ... "SetStage MyQuest 10" as in this wiki page description http://geck.bethsoft.com/index.php?title=SetStage Click compile and its done , making sure to click "OK" at bottom when closing the quest . Edited January 12, 2018 by Mktavish Link to comment Share on other sites More sharing options...
TheGabrielShallRise Posted January 13, 2018 Author Share Posted January 13, 2018 Thanks! I kinda knew that but I did not know where to put the script By the way I'm still working on a few dungeons for the mod http://prntscr.com/hzqew5 Link to comment Share on other sites More sharing options...
Recommended Posts