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I want to make a quest mod but I have no scripting knowledge.


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I've been doing a lot of stuff. First I have been testing good mods like War Trash to find out how other modders like to do it.

I've managed to deduce a few things. I learned from Coito Ergo Sum that you can edit vanilla dialogue. Anyway Almost done.

I should do a trailer. Maybe get a few voice actors?

 

Oh yeah speaking of which where do I find voice actors?

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I'm part of a Discord with a lot of voice actors. I don't really know them but I asked in there for you. No-one seemed all that interested, but I didn't give them much because I don't really know anything about your mod. However, Casting Call was how they all found this Discord, so that's what they suggested. I imagine a trailer would be a good thing for that if you can put one together already.

 

You can edit vanilla dialogue. I don't completely understand the effects of this on compatibility with other mods, but adding lines to vanilla actors doesn't seem to do anything bad, at least if using top level topics, though I think others are fine as well. Obviously, for the sake of being cohesive, changing or adding lines should involve either revoicing the NPC or doing some nice audio work to splice some old lines into your new lines.

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Alright I need help.

So I wanna make an NPC talk after previous quest I have just scripted the trigger.

Anyway so I know the < Thing anyway so I wanna say do a "if 00Rkanddig <20" But i don't know the stage of the dialogue quest because i'm in windows 10 and the conditions and stuff any help?

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You just need to click in the condition box making it active ... then press the right "Ctrl" & the num pad "+" keys together , to expand the column information out.

 

Also wondering ... "00Rkanddig" is that a form ID you made ?

Because using numbers in the prefix can make them not findable by the engine.

Edited by Mktavish
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