TheGabrielShallRise Posted February 1, 2018 Author Posted February 1, 2018 Also how does the Showmessage thing work?Already made a Message
dubiousintent Posted February 1, 2018 Posted February 1, 2018 See the GECK page. Or be a little more precise about what is not understood. Note that when you want to have variables inserted into the text of your message, you HAVE to provide the formatting instructions at the appropriate point. When initially testing, it is often helpful to use [square brackets] around the format code in the text so you can easily tell if the variable is being presented correctly. You can remove them once you are satisfied. FYI: There are NVSE versions of that function ('MessageEx' and 'MessageBoxEx'), along with JIP versions ('MessageExAlt' and 'MessageBoxExAlt') which provide more flexibility. -Dubious-
TheGabrielShallRise Posted February 9, 2018 Author Posted February 9, 2018 Mod designing is hard...Setting conditions...Navmesh..And worse of all AI packages......And dialogue Conditions...
EPDGaffney Posted February 9, 2018 Posted February 9, 2018 Everything gets easier as you gain more experience. Are you doing all right? Need help with anything?
TheGabrielShallRise Posted February 26, 2018 Author Posted February 26, 2018 I got the voice actors lined up.Soon enough it should be published!
EPDGaffney Posted February 26, 2018 Posted February 26, 2018 Glad to hear it! Keep me informed. I don't know when I'll feel like doing another playthrough instead of just modding, but I'd still like to have a look.
TheGabrielShallRise Posted March 12, 2018 Author Posted March 12, 2018 Everything is good...Except.I don't know how to add the wav files to geck to use as voice.
dubiousintent Posted March 12, 2018 Posted March 12, 2018 Please see the 'Dialog & Lip-sync' section 'TIP: How to generate .lip files' in the wiki "Getting started creating mods using GECK" article. -Dubious-
TheGabrielShallRise Posted March 13, 2018 Author Posted March 13, 2018 Help!So I made the dummy voice file but when I click preview in the topics it's still the same!
dubiousintent Posted March 13, 2018 Posted March 13, 2018 A "dummy" voice file is a replacement for an existing voice file, or a "place holder" for a new one. Did you name the file exactly the same as the voice file you are replacing (after backing up the original, just in case)? Did you place it in exactly the same folder path as the original? If you are adding a voice to your own NPC, then you have to tell it which file to use and where that file is located (which should be where all the other voice files are already located). This is very similar to telling a "mesh" which "texture" file to use. We need details. -Dubious-
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