ALkamar Posted June 17, 2008 Share Posted June 17, 2008 Ooops sorry I just noticed I posted this in the wrong forums... Sorry guys.... I recently installed a bunch of texture packs and what not... Anyone know of any that can remove half of chorrol? Doors are still there but I can walk threw the places where the walls used to be... I have attached a list of mods in the omod list... some of these omods I have made my self... The "Righer" In the list is actually Higher, it was a mistype :P Does anyone see anything that could do this or has experienced this same thing? And they may say 1.0 but thats just because I was too lazy to find the actuall version number... but I can assure you that it is the latest version... Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 17, 2008 Share Posted June 17, 2008 Anything which specifically alters those textures may cause this. Usually, it is either a lack of a normal map, or a normal map which isn't setup right. As it is a texture replacement issue, there may be no actual mod linked to it. This can also happen if you previously had a texture replacement for those buildings, and either removed that mod, or removed a omod which affected the same files. One reason why you should learn to install manually. Link to comment Share on other sites More sharing options...
ALkamar Posted June 17, 2008 Author Share Posted June 17, 2008 I know how to install manually, I don't like loose files.... Which is why I use Omods because if I don't like the mod I don't have to go hunting around for all the thousands of loose files. Fixed it guys sorry, I just needed to install them in the correct order. THanks for your suggestion. Link to comment Share on other sites More sharing options...
nosisab Posted June 17, 2008 Share Posted June 17, 2008 I know how to install manually, I don't like loose files.... Which is why I use Omods because if I don't like the mod I don't have to go hunting around for all the thousands of loose files. Fixed it guys sorry, I just needed to install them in the correct order. THanks for your suggestion.Just to defend the use of OBMM, don't mater if you delete textures manually or by omod. What you need to do is telling the engine to use the default ones that are in the Oblivion.BSA. To this you can use the Archive invalidation option of OBMM or reinstall the mod.There is no sane reason for not use omod, indeed since it will uninstall everything it installed for the mod, not more not less and if this causes troubles is because it couldn't be deleted don't matter the way this is done.Obviously this applies to well built omod files, but again this applies to any method.Just to strengthen the idea, manual uninstalling of those files means getting one by one through the whole /data directories ... a very prone to error process.Vagrant0 is right in saying one must know the /data structure and don't blindly relying on automatized tools. But once one knows the way things works using those facilities helps alot. Well, will already did alright. Link to comment Share on other sites More sharing options...
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