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Why no stats for most weapon mods?


Moksha8088

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In the real world, firearm specifications are available for weapons. I don't understand why someone would make a mod of famous or obscure weapons and fail to list the weapons stats in the description. Is it due to lack of technical writing training or am I missing the point in wanting to know the survivability advantage of a weapon instead of appreciating how it looks and if it makes a cool sound?

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Because the stats change based on the attachments you put on whatever weapon and the perks you have. Plus, it'd be a huge pain in the ass, and nearly pointless, to list off the stats of every single attachment in the mod description since hardly anyone reads the whole thing anyway. The best thing is for authors to just say what it's comparable to, what role it is intended to be used in, and what ammo it can use, maybe which perks it benefits from, but those are usually easy to figure out.

Edited by jkruse05
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I agree with OP, all weapons have a base damage/range/stability and mod deltas which can easily be published (like the weap pages on the FO4 wiki) , just to save consumers having to download and load in FO4EDIT or CK to see it its actually useful.

 

Whilst no one cares that I avoid interesting weapons that don't publish any base stats, I do wonder why after many hours of fine craftsmanship why a mod author wouldn't take 5 mins to paste the info in the description ?

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Expecting you to automagically know the details. I zip right past mods that have zero description on their page, I'm not gonna "Aladdin" myself through someone's mod. I have trouble enough doing that with the CK as it is.

 

I think the most important mod attachment is the receiver, since that's what adds to the base damage the most. If that blows, then the whole gun is trash.

 

Everything is stacked on the base damage. Even perks just take the percentage of the base and add the result to the base. It's all easy math. Seriously, not that hard to document.

Edited by Rasikko
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Why is that so important? Don't you choose a weapon mod based on the type of weapon, the quality of the model of because it has some unique feature? That's at least how I do it. And on the other hand, once you downloaded the mod you see the stats ingame. Most weapon mods are pretty powerful anyway and as already mentioned, the stats change drastically with attachments and perks, plus many mods come with a weapon-mod to tweak the damage.

 

Yes a good and informative mod description is mandatory, but listing every single stat of the gun?? Not really...

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There are several markets to consider: a) the looks market who care about the model, mesh, textures not the numbers, and b) the combat market who care about stats that are sensible and compliment an engagement style, not OP legendary nonsense. Zero stats will exclude the b) market.

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