Maniac3020 Posted March 29, 2012 Share Posted March 29, 2012 Is it possible to not have the "______ has worn off message" and sound play for specific effects, while still playing for the rest? Link to comment Share on other sites More sharing options...
Maniac3020 Posted May 19, 2012 Author Share Posted May 19, 2012 bump Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 20, 2012 Share Posted May 20, 2012 Not sure without fully tinkering with it myself. But you may need to make a deep change to how the effect works. Make it work via a script instead of being a simple ingestible effect. Otherwise there's no way to edit that without affecting all of them. I think this would work perfectly for the same effect. Make a script that is attached to the ingestible item, and make sure the ingestible item has no built-in effects (this is what triggers the worn off message). In the script you can call up an actor effect via a script that looks like: scn YourScriptEffect ; Declare some variables. Change these as you see fit. float Timer short DoneCheck begin ScriptEffectStart ; 10 second duration set Timer to 10 end begin ScriptEffectUpdate set Timer to (Timer - GetSecondsPassed) if ((DoneCheck == 0) && (Timer > 0)) player.CastImmediateOnSelf YourEffectEditorID set DoneCheck to 1 elseif ((DoneCheck == 1) && (Timer <= 0 )) player.Dispel YourEffectEditorID set DoneCheck to 2 end end I haven't tested it, and I may have made a mistake in there somewhere, but what is should do is add the actor effect to the player quietly, and after a set timer, 10 seconds in our example, it removes the effect. The DoneCheck variable is a check so that it doesn't constantly keep spamming the effect if you already have it. Try it out and see if it works. Link to comment Share on other sites More sharing options...
Maniac3020 Posted May 20, 2012 Author Share Posted May 20, 2012 Oh, boy. I was hoping for a setting or something in the geck. I am a complete novice with scripting, so this is quite confusing. I thought of this, because I use a mod that adds shields to my character, but the activator is an aid item, and I haven't been able to make it work as an item of apparel, so every time I use the activator, I get the worn off message. Thanks for the rely, though. Link to comment Share on other sites More sharing options...
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