mark19850124 Posted March 29, 2012 Share Posted March 29, 2012 (edited) Hey guys. I am trying to create a morph for my custom armor and everything works great until the final in-game test. I got the GeomMorpherContoller working in nif skope and the armor actually morphs at where I want it to be in nif skope when I click the play button, excellent. However, when I try to see the morph in game it just crashes. I deleted the morphercontroller, it's fine in game. Any idea what could be causing the problem? I mean I learned how to do this from from an Oblivion tutorial and it came with a successful in-game morph picture so I thought Skyrim must be able to do this too. I started to think if Skyrim supports morph at all. Please help! Thanks in advance. Edited March 29, 2012 by mark19850124 Link to comment Share on other sites More sharing options...
Ghogiel Posted March 29, 2012 Share Posted March 29, 2012 (edited) I've done morphs for both Ob and F3... and for setting up armor to use the weight slider in skyrim.... you don't need any special controllers. All you do is provide 2 nifs, one named "MyArmor_0.nif" , and the other called "MyArmor_1.nif", each containing a morph target. ie _0 would b the thin version and the _1 is the beef version. The engine is hard coded to to find those meshes and it will do all the morphing for you. if you want to morph armor itself like in an animation not related to the weight slider, I have only done that successfully in Ob. No clue about skyrim.. Edited March 29, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
mark19850124 Posted March 29, 2012 Author Share Posted March 29, 2012 (edited) I've done morphs for both Ob and F3... and for setting up armor to use the weight slider in skyrim.... you don't need any special controllers. All you do is provide 2 nifs, one named "MyArmor_0.nif" , and the other called "MyArmor_1.nif", each containing a morph target. ie _0 would b the thin version and the _1 is the beef version. The engine is hard coded to to find those meshes and it will do all the morphing for you. if you want to morph armor itself like in an animation not related to the weight slider, I have only done that successfully in Ob. No clue about skyrim.. Thanks for reply. What I meant is animation like morph, this needs GeomMorphercontroller. I got it work in nif skope but CTD in game. Looks like you did it in Ob, i assume you must have used GeomMorpherController. Have you tried that with Skyrim then? Edited March 29, 2012 by mark19850124 Link to comment Share on other sites More sharing options...
Ghogiel Posted March 29, 2012 Share Posted March 29, 2012 (edited) I've not even tried that controller in skyrim as a animated static, which is the first thing you should be doing, totally forget about skinning and having it as armor for now. I'm not sure it even still works, Edited March 29, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
mark19850124 Posted March 29, 2012 Author Share Posted March 29, 2012 I've not even tried that controller in skyrim as a animated static, which is the first thing you should be doing, totally forget about skinning and having it as armor for now. I'm not sure it even still works, I can try to add sub-bones to body parts which is skinned to the main skeleton. This involves no morph. But my question is how can I keep my armor looped of its own animation while keeping up with the skeleton. Link to comment Share on other sites More sharing options...
Ghogiel Posted March 29, 2012 Share Posted March 29, 2012 I had a morphing armor I did as a test and it worked in Ob, it was attached to the actor via skin and not the prn attachment nodes, and the bone hierarchy wasn't flattened, though I didin't go so far to see if that was needed. if the animation sequence is set to loop it played even when worn by an actor, which is being controlled by it's own animation set. I can't remember if using transform controllers on armor will even work either. I suspect adding bones to the skeleton and animating those in the skeleton.nif file would be the best way to try it, though that sounds at best 50/50 of working to me. Bare in mind this is all for Ob/F3 so may not actually be applicable. Link to comment Share on other sites More sharing options...
mark19850124 Posted March 29, 2012 Author Share Posted March 29, 2012 I had a morphing armor I did as a test and it worked in Ob, it was attached to the actor via skin and not the prn attachment nodes, and the bone hierarchy wasn't flattened, though I didin't go so far to see if that was needed. if the animation sequence is set to loop it played even when worn by an actor, which is being controlled by it's own animation set. I can't remember if using transform controllers on armor will even work either. I suspect adding bones to the skeleton and animating those in the skeleton.nif file would be the best way to try it, though that sounds at best 50/50 of working to me. Bare in mind this is all for Ob/F3 so may not actually be applicable. Thanks a lot, I'll keep trying both. Link to comment Share on other sites More sharing options...
mark19850124 Posted March 31, 2012 Author Share Posted March 31, 2012 I had a morphing armor I did as a test and it worked in Ob, it was attached to the actor via skin and not the prn attachment nodes, and the bone hierarchy wasn't flattened, though I didin't go so far to see if that was needed. if the animation sequence is set to loop it played even when worn by an actor, which is being controlled by it's own animation set. I can't remember if using transform controllers on armor will even work either. I suspect adding bones to the skeleton and animating those in the skeleton.nif file would be the best way to try it, though that sounds at best 50/50 of working to me. Bare in mind this is all for Ob/F3 so may not actually be applicable.Hey Ghogiel, it's me again. I guess Skyrim is quite different from both Ob and F3, I tried adding bones to my mesh it still CTDs. Link to comment Share on other sites More sharing options...
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