kasrawy Posted March 30, 2012 Share Posted March 30, 2012 Hey guys. So in Oblivion I was led to believe that mounted combat was implemented quite promptly upon the game's release while in Skyrim there's not even a hint of anyone actually working on it so far, so what is the difference between the engine here and there that makes it that much harder to implement? I understand that Oblivion had its own tools released even before the game itself came out while we have a month or more of a delay in Skyrim. I just wanna understand the problem better to know whether or not it is wise to hold my breath waiting for this mod, I mean Bethesda did it in that DICE demo they made so it must be doable right?All inputs appreciated :D Link to comment Share on other sites More sharing options...
Rabbit1251 Posted March 30, 2012 Share Posted March 30, 2012 There never was any horsed combat released for Oblivion. What is it you are referencing? Rabbit Link to comment Share on other sites More sharing options...
kasrawy Posted March 30, 2012 Author Share Posted March 30, 2012 My mistake, I was referring to the deadly reflex (version 3.3 I think) where they included mounted combat. Was there like a difference between the horse skeletons there and here or something in the coding perhaps? Link to comment Share on other sites More sharing options...
magnemoe Posted March 30, 2012 Share Posted March 30, 2012 I guess that mounted combat require script extender so you can trap the combat actions and do the combat actions and animations. SKSE is not at the level that this is possible yet. Link to comment Share on other sites More sharing options...
bben46 Posted March 30, 2012 Share Posted March 30, 2012 Deadly reflex had the only halfway viable mounted combat that I know of for Oblivion. And it was not released until well over two years after Oblivion was released. I don't think that qualifies as 'quite promptly'. Then the mounted combat part never did work quite right and was eventually removed due to problems with it. I don't remember if it was ever put back in or not. Other parts of Deadly Reflex do work though, making it a highly rated mod. The new game engine is actually a rewritten and improved version of the old engine. And it is actually worse at handling horses then the Oblivion version of the engine. I always thought that Beth put horses in Oblivion as an afterthought rather than as an integral part of the game. And the same in Skyrim. I am sure there are modders trying to make a working mounted combat mod. But, without certain features that are just not in the engine, it's not going to be easy. Link to comment Share on other sites More sharing options...
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