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Adding armor visual effects without adding enchantment


Wasbunny

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Probably just a shot in the dark but...I'm working on a custom armor project and I would love to add a visual effect similar to Ebony Mail but without the perks and have it still be enchantable (by the player). I've already modified the Ebony Mail effect but don't know if it's even possible to add without causing the armor to be pre-enchanted and thus unenchantable. Would really appreciate any insight anyone has, thanks.
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Hello

 

I'm no pro when it comes to the CK because i'm more a modeler buuut here are my humble 2 cents:

 

http://666kb.com/i/c2ijxjm07l0ykqnii.jpg

 

The armor is called DA02ARMOR in the CK, here are some of its entries...the amor form is linked to a script and the magical effect so afaik you just have to get rid of the editor ID "MagicDisallowEnchanting", right window - maybe this works even with an enchantment in the left drop down menu...will try it out and report back in a second.

 

UPDATE: Well ok that doesn't work...seems it needs more CK knowledge, maybe it is somehow possible to link it with the extra effect perk, that allows you to apply 2 enchantments/item or link it to the effect without being used as enchantment but i've no clue 'bout scripting yet.

 

In worst case, as a CK boon, i would just create an item in a new armor slot...there is a tutorial around how to add new slots to add more armor parts or decoration stuff like earrings, sunglasses without wasting real armor slots...so just create a new one with the same effect as the armor, another ring or amulet or whatever that comes with the armor. will report back if i find something useable.

 

greetings

Edited by ghosu
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Ghosu, thanks so much for the help...I think you might have hit on a solution by adding the 'enchantment' to an armor add-on. Not sure if that is possible though so I'll have to check it out. I'm a modeler mainly too so trying to steer clear of too much scripting. Thanks again.
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Should be possible, why not...with all entries from mail armor copied and reassigned it should work.

There is a good tutorial (if needed) to add stuff to new body slots:

http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/

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wow, thanks a million for the tutorial link...does seem to be a promising approach to pursue. I'll post my findings after I try a few things out. Thanks again ghosu, you've been a real help (I'll credit you when I launch the armor...)
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no luck...can't add enchantment to an armor add-on and if I add onto the armor itself, well that's exactly what I'm trying to avoid. Diving into the treacherous scripting waters seems to be my only option. Anybody with scripting skills that could give me tips on creating a simple constant effect spell that is activated on equip without enchanting the armor would be really appreciated.
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Strange, just tried it and it works fine for me:

 

http://666kb.com/i/c2j6yw2g6yggh88o6.jpg

 

http://666kb.com/i/c2j733vcittez7e92.jpg

 

I created an armor part (Cleric's Warhammer Sheath) for a new unused body part, added the enchantment to it and the script, after that i just opened the script properties (2nd arrow) and auto filled the 2 fields that appear - i guess it would work without the script as well but it's bedtime now so i spend no time on checking what it does...just placed it there like in the original armor.

 

Btw, as you know the shadow cloak only works when sneaking...you can change that condition to "IsRunning", "IsSwimming" or whatever, copy and edit all forms if you don't want to mod the original enchantment of course:

 

http://666kb.com/i/c2j76ooaosiv2s6p2.jpg

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oh I see, you add a second equipable armor piece...can be invisible or not. So one would just have to equip that second piece of armor, kinda nice way to do it actually since then you could choose to equip or not. I think you might have just made my day...that's a totally workable solution (also gives me a few ideas as well...). Those scripts btw make it so the effects won't happen unless you have completed the Boethiah's Calling quest line, so you can leave them out and everything will work regardless. Awesome help, thanks again.
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