jpmonteith Posted January 23, 2018 Share Posted January 23, 2018 Basically, I decided to get back into Fallout 3 and New Vegas, and I'm wantin' to know about any mods that may interest me. Maybe mods like alternate starts, or mods that could allow me to hack robots to turn them into companions for as long as they're functional; weapon mods could also do, as well as uncapper mods. Link to comment Share on other sites More sharing options...
Moldy Posted January 23, 2018 Share Posted January 23, 2018 Fallout 3 Wanderer's Edition is an excellent start,for FO3; It's a total overhaul of the game,aiming to enrich the game by adding more features (Sprinting,grenade button,bullet time,lock blasting...),rebalancing more-or-less everything,and making combat overall much more deadly. Until you armour up; The DR cap's been raised to 95. From there,get Mart's Mutant Mod (More varied enemies),Weapon Mod Kits (Inspired Obsidian to implement weapon mods for NV),and maybe RobCo Certified and Wasteland Whisperer (Robotics Expert and Animal Friend-based perk trees). A World of Pain (More things to do) and Keller Family Refuge (National Guard Depot quest tracking) would be excellent for any wandering. Also,I suggest getting Ammo Press Calibrified with FWE,allowing you to make the full range of FWE's ballistic ammo in the Ammo Press after beating The Pitt. If you want to get rid of that ghastly green colour wash,then I point you to Fellout,though this will make nights darker,so I also point you at Gopher's Advanced Recon series of mods. Of course,you'll be needing FOSE to make ANY of this work,as well as patches to make it all play nicely with (primarily) FWE. Look into the Blackened Patches and FOIP. For New Vegas,there's Project Nevada,which is pretty much a more refined FWE for New Vegas. Then there's Weapon Mods Expanded,Weapon Mod Vending Machines,the Mod Configuration Menu,Mobile Truck Base... All kinds of stuff. Start with major overhauls,then build your load orders around them. It's sorta like Pandora's Box,in a good way. Link to comment Share on other sites More sharing options...
jpmonteith Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) Any mods to add cool looking armors that still look like they're from the world of Fallout? Maybe gas masks or such? Maybe also mods to change the Pipboy to something of older models, like the 2500 from the original Fallout games so I'm not running around in something like a full suit of power armor, with a big dopey screen taking up what should be the armor's bracer? I basically just kinda like the idea of older pip-boy models over the wrist mounted radio that Bethesda slaps onto you at the beginning of THEIR Fallout games. Also, I'd still like mods that'll allow me access into the circuits of robots so I may hack them for a very expendable companion, maybe even reprogram them to suicide bomb the enemy; maybe even do the same with animals and NPC's of whom I may have scrambled to brains of and assigned a task too? Edit: I've downloaded everything for Fallout 3, it's crashing now. Also Edit: New Vegas is doin' fine. Edited January 23, 2018 by jpmonteith Link to comment Share on other sites More sharing options...
blackrat99 Posted January 23, 2018 Share Posted January 23, 2018 You should look through the Nexus becasue there are too many mods to list but for robot hacking and companions the obvious one is Robco Certified, though I don't think suicide bombs are involved. Link to comment Share on other sites More sharing options...
DavidYokosukaJapan Posted January 24, 2018 Share Posted January 24, 2018 Custom Beginning Deluxe is a good alternate start mod.V1.0 on the Nexus seems pretty stable. The later versions add more features (thus more instability) but the later versions will never be finished because the mod is abandoned.However the alt starts part is complete and much better done than FWE's. Link to comment Share on other sites More sharing options...
jpmonteith Posted January 24, 2018 Author Share Posted January 24, 2018 (edited) Need some esp for an EVE mod, Robco Certified requires it. Edit: I'm probably gonna need help getting Fallout 3 to work. Edited January 24, 2018 by jpmonteith Link to comment Share on other sites More sharing options...
kschang77 Posted January 24, 2018 Share Posted January 24, 2018 I am using a mod called "practice makes perfect". It does away with the entire "allocate skill points to skills" thing and instead, adopts a "you gain skills by doing" mechanism, and it works. Want more skills with small guns? Shoot more! (though spread them out with scoped vs non-scoped, one-hand vs. two hand, rifle vs. shotgun, etc.) Need more lockpicking? pick more locks! Need more speech? Talk more! And so on. You can also find random friendly NPCs who can train you (as if you read a skill book for 1 pt) for caps, including some shop owners, scavengers, and so on. I am using a mod called "revamped leveling", which lets you delay the picking of skill points, perks, and SPECIAL gains until you are ready for them, not right after a major combat situation or whatever. (Though right now I'm having a little problem as I can't pick my level perk, it freezes the game, consider this "may be problematic". Link to comment Share on other sites More sharing options...
kschang77 Posted January 24, 2018 Share Posted January 24, 2018 Custom Beginning Deluxe is a good alternate start mod.V1.0 on the Nexus seems pretty stable. The later versions add more features (thus more instability) but the later versions will never be finished because the mod is abandoned.However the alt starts part is complete and much better done than FWE's. I use V1.8 on that other forum. It works fine. If you're a regulator, pick up "Wanda" the unique assault rifle right there below the knife throwing thing. It'll serve you well. Only the unique Chinese assault rifle Xuanlong is more powerful in the assault rifles category. Link to comment Share on other sites More sharing options...
DavidYokosukaJapan Posted January 25, 2018 Share Posted January 25, 2018 Custom Beginning Deluxe is a good alternate start mod.V1.0 on the Nexus seems pretty stable. The later versions add more features (thus more instability) but the later versions will never be finished because the mod is abandoned.However the alt starts part is complete and much better done than FWE's. I use V1.8 on that other forum. It works fine. If you're a regulator, pick up "Wanda" the unique assault rifle right there below the knife throwing thing. It'll serve you well. Only the unique Chinese assault rifle Xuanlong is more powerful in the assault rifles category. CB 1.8 -- was using that from its release but it made a few too many gameplay changes for me. - Did not like some of the additions/removal of some perks (I really like Intense Training as it is). - I also did not agree with CB1.8's alteration of the economy by making weapons super expensive and clothing super cheap (lore breaking: Crow says that armor is "what they'll pay the most for" and Lucky Harith says "they aren't free but they come close!") - Didn't agree with replacing raider weapon Formlists with all makeshift junk weapons -- they're essentialy limited to the worst firearms, throwing spears, and throwing rocks or baseballs at you. However I really love that the later versions of CB come with iron-sghts! That's really great.I also like that young creature variants are added but I did not like the addition of floaters, wanamingoes, and Failed FEV mutants at all (which kind of led to me downgrading back to v1.0) Link to comment Share on other sites More sharing options...
kschang77 Posted January 25, 2018 Share Posted January 25, 2018 CB's ironsights are broken for all the energy weapons. They are "okay" for the ballistic weapons. The repair costs for the stuff are crazy. I tried to repair a set of power armor (I stripped off a dead Outcast, probably on a patrol route) and it's more caps than I've ever earned (4000+!) at that point. And Moira wasn't even very good in repairing that. I had to go into global tweaks and lower the multiplier to 1.5 (it was on 2.0) (ah, love WyreFlash for that little tidbit in tweaking the global variables) Had to download a few "increase vendor caps" mod to give them more caps to even let that work. OTOH, armor prices do go up quite a bit. Power Amor and good armor like Ranger or Talon armor can cost as much as the guns, like 1500+ or for power armor, 2000+ if they are in decent condition like 70-80%. It's the cheap armor like raider armor, that costs like 30-50 each. I think it's price curve is just too steep. The weak weapons are just so weak, and strong weapons so strong, that it seems to favor automatics. Here's one example... I was leading Reily's Rangers out of the lobby. I'm trying to save all of them, which means I need to kill all the muties fast, or else some of the rangers will die. On run #1 I used A3-21's plasma, a powerful weapon, and I've used it do deliver PLENTY of headshots on muties. Yet somehow, I lost 2 out of 3 rangers during the fast battle. On run #2, I chose Xunglong, the unique Chinese assault rifle, still going for headshots when I can, but this time I've loaded up with jet and psycho. Yet this time, I basically killed like 5-6 muties by myself, and the rangers are barely scratched. According to the DMG display, my plasma rifle was doing about 85 DMG, while my Xunglung was doing about 150+ DMG. (My Pancor shotgun according to the stats, can do 800+ damage... but at closer range. Link to comment Share on other sites More sharing options...
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