jeedge Posted January 23, 2018 Share Posted January 23, 2018 Hello, I am interested to know if others with heavier than average mod loads - especially with mods that add NPCs, birds, creatures, etc have experienced the old oldrim NPC lip sync issue that was supposedly fixed in SSE? My game had the issue, but wondered how common this issue really is for others? Link to comment Share on other sites More sharing options...
Tallind Posted April 26, 2018 Share Posted April 26, 2018 Unfortunately, I've been encountering it as well. Have you found any fixes for it apart from scaling back on mods? Link to comment Share on other sites More sharing options...
KingJamesIII Posted July 11, 2018 Share Posted July 11, 2018 I also have it for SE :/ massively immersion breaking. I was hoping to see a 'Fix Lip Sync" on the SE Nexus.... Link to comment Share on other sites More sharing options...
catbert7 Posted July 12, 2018 Share Posted July 12, 2018 (edited) There is a recent fix for it available in a bundle that fixes a lot more besides: SSE Engine Fixes(SKSE64 Plugin)https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts&BH=1 Also, if it's the same bug from oldrim, then it has nothing to do with your mods. The oldrim lip sync bug was caused by some mis-applied programming in the engine that delayed facial animations twice as much as it was meant to in some cases. Original post on it is here: https://www.reddit.com/r/skyrimmods/comments/4lh37u/the_author_of_crash_fixes_has_fixed_the_skyrim/ Unfortunately, the bundle does not appear to support SKSEVR yet, so I'm still boned :p Edited July 12, 2018 by catbert7 Link to comment Share on other sites More sharing options...
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